2.1.0c Hotfix

We deployed a hotfix with the following changes:

  • Temporal Chains quality now grants 0.5% increased Cast Speed per point of quality.
  • Enfeeble quality now grants 0.5% reduced enemy Critical Strike Multiplier per point of quality.
  • Curse on Hit quality now grants 0.5% Curse Duration per point of quality.
  • Blasphemy quality now grants 0.5% Curse Area of Effect Radius per point of quality.
Noice!
Nice meme!
"
GGG_Neon wrote:
We deployed a hotfix with the following changes:

  • Temporal Chains quality now grants 0.5% increased Cast Speed per point of quality.
  • Enfeeble quality now grants 0.5% reduced enemy Critical Strike Multiplier per point of quality.
  • Curse on Hit quality now grants 0.5% Curse Duration per point of quality.
  • Blasphemy quality now grants 0.5% Curse Area of Effect Radius per point of quality.


That's a HUGE nerf to EVERYONE using Temp chains NOT just Disfavor/enhance :/

1 Youtube vid swaying agenda not a fan.

Could you not hard cap it?
Last edited by Lordsidro#6913 on Dec 14, 2015, 9:56:16 PM
Keep jerking your knees like that and you guys are going to pull something.
Didn't change incinerate while it's hilariously op in the last leagues, but my curser gets nerfed in the first week of the new league. R I P .
Thanks Ghudda ;)
"
GGG_Neon wrote:
We deployed a hotfix with the following changes:

  • Temporal Chains quality now grants 0.5% increased Cast Speed per point of quality.
  • Enfeeble quality now grants 0.5% reduced enemy Critical Strike Multiplier per point of quality.
  • Curse on Hit quality now grants 0.5% Curse Duration per point of quality.
  • Blasphemy quality now grants 0.5% Curse Area of Effect Radius per point of quality.


For what purpose?

At this point, I don't see why gems have quality anymore. They've all been changed to something pointless where they aren't worth using gemcutters on.

The few that still matter generally are ones that increase Projectile Speeds of skills that increase their range, like Incinerate, Freezing Pulse, EK, and Ice Spear. Everything else just plain isn't useful.

Please just overhaul quality bonuses already into something usable.

Who needs cast speed on their Temp Chains?

Who needs reduced Critical Multiplier when reduced accuracy is already reducing chance to crit and isn't going to come up that often except maybe for Hardcore Players who really want to not take that 1% crit?

Generally, curse on hit last long enough for groups of monsters and isn't hard to reapply if it were a boss.

Blasphemy already gains a large amount of AOE from leveling, which like regular Auras, does not really enhance the aura or curses. Useless quality bonuses continue to make Gemcutters useless as well as the Enhance gem.

Quality for Gems should directly affect the gem in question and improve upon something that gem does more specifically. These bonuses do not do that and are all quite terrible. I miss Firestorm's quality from before.
Last edited by darkwolf7786#1507 on Dec 14, 2015, 10:10:52 PM
Hey Neon why don't curses applied from Blasphemy last the duration listed on the gem if the enemy leaves the AoE? We are still cursing them, albeit it not using 'on hit' or self cast method, surely the duration of the curse should still apply.
Designing Cospri's Will: https://www.pathofexile.com/forum/view-thread/1665314
Designing Cospri's Malice: https://www.pathofexile.com/forum/view-thread/1717008
Iron Heart/Iron Fortress too!
"
darkwolf7786 wrote:
"
GGG_Neon wrote:
We deployed a hotfix with the following changes:

  • Temporal Chains quality now grants 0.5% increased Cast Speed per point of quality.
  • Enfeeble quality now grants 0.5% reduced enemy Critical Strike Multiplier per point of quality.
  • Curse on Hit quality now grants 0.5% Curse Duration per point of quality.
  • Blasphemy quality now grants 0.5% Curse Area of Effect Radius per point of quality.


For what purpose?

At this point, I don't see why gems have quality anymore. They've all been changed to something pointless where they aren't worth using gemcutters on.

The few that still matter generally are ones that increase Projectile Speeds of skills that increase their range, like Incinerate, Freezing Pulse, EK, and Ice Spear. Everything else just plain isn't useful.

Please just overhaul quality bonuses already into something usable.

Who needs cast speed on their Temp Chains?

Who needs reduced Critical Multiplier when reduced accuracy is already reducing chance to crit and isn't going to come up that often except maybe for Hardcore Players who really want to not take that 1% crit?

Generally, curse on hit last long enough for groups of monsters and isn't hard to reapply if it were a boss.

Blasphemy already gains a large amount of AOE from leveling, which like regular Auras, does not really enhance the aura or curses. Useless quality bonuses continue to make Gemcutters useless as well as the Enhance gem. I miss Firestorm's quality effect.

Quality for Gems should directly affect the gem in question and improve upon something that gem does more specifically. These bonuses do not do that and are all quite terrible.


You need to watch Ghudda's(spelling?) video -- Basically he achieved enemies being un-able to move/attack and even in the case they could they had -100% accuracy. In other words it was impossible for him to be damaged, move mobs to move, or attack, if they were within his AoE. Granted the items needed are extremely expensive, but game-breaking nonetheless.
Designing Cospri's Will: https://www.pathofexile.com/forum/view-thread/1665314
Designing Cospri's Malice: https://www.pathofexile.com/forum/view-thread/1717008
Iron Heart/Iron Fortress too!

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