[2.1] Proximi's Tri Curse Fire Nova Mine Build, EndGame/Atziri Viable, 300k AOE
News: Preparing for Ascendancy: I decided to abandon elemental proliferation fnm build and not update it for ascendancy since Burn Proli mines won't get any love. The current proli build will probably work in ascendancy in exactly same way as it works right now. Only neat change is elemental overload. Elemental overload is a must for all burn builds but it comes with cost of being pain in the ass cause it forces you to use non mine proc skill Orb of storms(i don't really like it, It's a step back in the gameplay experience cause everything these days is about automatization). Best ascendancy choices: Elementalist - conflux shock stack everything even with mines-> 50% more dmg Necromancer - dmg immunity through max block/life on block Saboteur sucks... I'm going to update detonate dead trapper (get a little bit of love). Are you bored playing generic builds (incinerate, srs, reave...)? Then this build might be for you! Fire nova mine offers unique gameplay experience while being high end game viable. Your party members will love it because of 3 curses constantly covering whole screen as well as massive aoe dmg. This build use of several unique game mechanics that have been forgotten since Elemental proliferation died but i'm gonna bring them back! This build guide include two versions: Outdated - Basic: 2curses, decent life, alchemist nodes - i keep this one just in case of some curse Nerf hit again Overall better - Advanced: Tricurse, less life, better surviability, curse nodes
Obligatory Pros & Cons
Pros: Decent surviability High damage & AOE Good clear speed Reflect Immune Party friendly (3curse) No lag Unique gameplay Only one using this skill (at the time of creation this guide) Atziri viable Cons: Only decent surviability (not a godlike) No leech or regen, life sustained only by flasks Some players dislike spell that covers whole screen because they can't see ground effects bearers Hardcore non viable yet
Basic knowledge
Why fire nova mine and not fire trap? No cooldown!, better aoe, POE first viable mine build challenge, blasphemy and mines have one thing in common: they both work with you as epicenter. Forgotten game mechanics (Double dipping) Main source of damage Ignite, cool stuff about ignite: - Negative resist from curses applies twice initial hit and burn - All Damage nodes (except spell damage) and doryani catalyst applies twice ^^ - Concentrated effect + frenzy charges + trap and mine more damage multiplier applies twice^^ As for damage mitigation we use high ES for Eldritch Battery & Mind over matter and zealoth's oath for ES regen. On top of that there is taste of hate, Rumi's Concoction with alchemist nodes or temporal chains and Chaos golem.
Basic & Advanced comparison
These two versions of the same build divide by slightly different gameplay and by costs. Necessery items: Basic: double doryani, enlighten lvl2, good es Advanced: double doryani, enlighten lvl2 (better 3), enhance lvl3 (better 4) and very good es/life gear 40-50ex for advance include lvl 4 Enhance, but it does just fine with lvl 3 so the cost is prety much the same for both versions
Leveling Guide
I leveled this build in Talisman league and i was supriced how easy it actualy was. How to level this build? Same as any other elemental build, start as fire trap/flame totem. Take all the elemental nodes in shadow area and go straight to the big trap cluster. Early leveling uniques: Goldrim, Lifesprig or the new Night's Hold talisman On level 20 passive tree should look like: this Don't forget to get as soon as possible 20Q Temporal chains and one 20Q blasphemy, 20q elemental weakness ain't bad either but it's usually a bit costly (just level them don't use blasphemy early on, aoe is too small) also advice to buy and level animate guardian if you plan to use him. Continue leveling with flame totem to level 40ish when you can transition to fire nova mine, it might not be as strong as flame totem/fire trap but it will be enough for cruel and early merciless. Transition to fire nova mine when you get your first AOE nodes in witch area. You might try blasphemy with flammability/ele weakness helps a little bit. Items: Right now you should use +2 level of fire gems sceptre 3Link: FNM+iAOE+Trap and mine dmg or Fire Penetration Passive tree: around lvl 40 Now you can either go for templar AOE nodes (what i did) or take life/es and life regen nodes in shadow area. In any case lvl 60 should look like: this As you might noticed there are no curse nodes, mana reservation nodes, MoM or EB. These nodes you should take as a last thing. On level 60 you successfully finished Merciless dificulty and you are probably starting farming docks. Now you might want to buy some cheap ES/Life gear (you need at least 800ES in order to sustain EB/MoM and 3curses) LVL 60 gear: Doedre's Damning ring rest rare: ES/Life/Resist and cheap 5l, dualwield weap (2 sceptres are the best): added fire spell dmg/fire dmg/spell damage Passive tree: here lvl 60ish From here you should farm sacrifices in Merciless docks. I usually farm from 60 to 73 and get like +-8sets (1ex) use that to buy enhance lvl 3 (much more important than catalysts). After you get enhance 3 you should aim for starting Life/es/res gear: 800ES total, 3k Life, 75% all elemental no need for any chaos res Item Upgrade Order: - Enhance Lvl 3 (1ex) - Doedre's damning (1c - 10c) - Basic rare gear and 5link (total 10 - 15c) - Start using animate guardian (when he hits 8k life in tooltip) + life flask of animation - Double doryani (depend on current the state of market 0.5ex - 3ex) - Better rare gear (total 1ex-3ex) - 5l Carcass (2ex) - 6l Carcass (depend on the market 11ex) Passive tree Goal
My Current Talisman League Gear - Atziri down
Stats
Basic
fire nova mine
with frenzy charges
Flameblast
with frenzy charges
defensive
Advanced
fire nova mine
with frenzy charges
Flameblast
with frenzy charges
defensive
Links & Gear
Basic version
5/6Link: FNM + Trap and mine Damage + Fire penetration + IAOE + Concentrated effect + (Controlled Destruction) 4links: Chaos Golem + Minion Resist + Minion life + (portal) Blasphemy + Flammability + Elemental Weakness + Enlighten lvl2+ Flameblast + Chance to ignite + Concetrated effect + Fire penetration 3links: Spell totem + faster casting + detonate mines Increased duration + Vaal Haste + Anger
Advanced version
5/6Link: FNM + Trap and mine Damage + Fire penetration + IAOE + Concentrated effect + (Controlled Destruction) 4links: Chaos Golem + Minion Resist + Minion life + (portal) or Animate Guardian Blasphemy + Temporal chains + Elemental Weakness + Enhance lvl3+ Flameblast + Chance to ignite + Concetrated effect + Fire penetration 3links: Spell totem + faster casting + detonate mines Enlighten + Blasphemy + Flammability Animate guardian is amazing! Not only that he increase your curse effectivness but also damage of FNM initial hit and burn as well. Running with him quite a lot and me and my party members love him. I've done dozens of t11 public map parties and he's still alive. Also 10c invest is not such a big deal. Note: do not take him with you on atziri farming. Animate Guardian Equip: bought all for 5c + 2alch gloves craft
My setup - Basic
My setup Advanced
Gear in depth
Head and chest
Why i listed head and chest together? Because you need to get high ES somewhere and rest is prety much set. Here are my recommendations: - My personal favourite High ES helm + Carcass (600es, 70life,resist) -> increased aoe and 10%dmg - Doedre's Scorn + high ES chest -> 800es, 60% increased damage, no life, low resist - Alphas + high ES chest -> cannot be frozen, 2 free skill nodes, 800es, no life, low resist - Devoto's devotion + high ES chest -> movement speed, dex, 800es, chaos res, no life, low ele resist - Cloak of flame + high ES helm -> only 500es, 20%phys as fire, low life, medium resist, 5 free skill points - double rare high ES and perhaps some evasion -> ES, Life, resist, no dmg bonus
Weapon
Gloves
Rare ES base - LF high ES, Life, Resist, strength or dexterity
Boots
The blood dance - BIS, legacy if possible, non legacy will work too
Jewelry
We are looking for either doedre's damning or for corrupted amulet since doedre's have only the additional curse no life or resist (my favourite rashkaldor's). Everything else: life, es, resist, strenth, dexterity
MATH!
MATH! Calculation of probable dps! we all love numbers and tooltip for this build is very wrong so i provide a probable dps take it with 80% accuracy.
Basic
Advanced
Passive Tree 2.1 & Bandits
Bandits: OAK, Skill point, Kraityn
Jewels
Most important mods in this order: Life, Fire dmg/Mine dmg, Area Dmg, Damage, Mine laying speed/cast speed/resists
Videos
Advanced
Plateau T10 party gameplay compilation - pls understand lower quality, my pc isn't strong enough, note that without recording the gameplay is much safer and smoother Atziri run Village ruin (79) - vulnerability + -40chaos res
Old videos pre 2.1.0c nerf
Uber atziri section
I give a second try to uber atziri, failed again but i did get further. Here are my changes to build that i made: Chest: for adds i still use carcass (aoe really helps with clear speed) but for boss fights i used 6link: FNM + Concentrated + Trap and mine dmg + Controlled destruction + fire pen + Rapid decay Skill tree: removed elemental nodes from shadow area and took faster way around, then removed frenzy charge and 1 aoe node to take all life nodes avaible. skill tree here these changes increased my life to 5k (still using MOM) which is enough in my opinion cause it prevents from getting stun locked by random hit.
Dealing with monsters
Adds: Never died to them, prety fast clear speed Strategy: never stop, if you stop moving you are dead. Temporal chains cause their attack animation so slow that when they start their swing you are already somewhere else. Also don't be too hasty since you will encounter curse immune pack and when you do make sure you recognize them before you end up like their dinner. Vaals: Run around like crazy person avoiding all attacks and planting bombs when you can. Make sure you have at least 2 topaz and 1 quicksilver or a moving skill (leap slam+faster attacks or warp+casting+duration). Trio: First kill quil rain bitch. Just run around while having temp chains on them at all time! she will atack your shadow as every other monster in the game so there is no danger here. Then double striker. If you dont kill this guy you loose because he became extremely fast if you kill cyclone guy. its still prety easy cause you can still aply burn Make sure to kill them in the middle or in one corner. Last cycloner is the hardest part of this fight since he's burn immune now. If you die (like me) change controlled destruction for aoe it helps with adds all around. just run around planting bombs avoiding everything. Uber you know what to do just don't get hit like me I hope it helped and good luck
Changelog
22.12.2015 Added Uber atziri section v1.02 17.12.2015 added 2nd version of this build v1.01 16.12.2015- thx to ghudda nerf hit us hard, Reworked CORE of the build
My other build 2.1
Detonate Dead - massive damage/aoe Uses almost same tree so you can transition when you get bored with FNM Last edited by Proximi#3724 on Mar 4, 2016, 5:50:31 PM
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Hi! What about Emberwake ring?
http://pathofexile.gamepedia.com/Emberwake |
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Very interesting build.
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And just nerfed.
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" Truth is I haven't thought about using emberwake while making this build. But i see potential of increasing damage against bosses and monsters with 6man party on higher level map. It might work since FNM is fast hitter and with 70-80 chance to ignite and 15s duration need to test that. " I knew it! Every time someone asked me to make guide i responded no they would nerf me the very next day and it fu*** happend :D edit: i was wrong it was that fighter against the system Ghudda who initiated this nerf video here Last edited by Proximi#3724 on Dec 15, 2015, 3:53:51 AM
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My fail: (It's happening GGG officialy KILLED Enhance/Blasphemy gems as they did it with elemental proliferation!!!) - not fair
edit: i apologize for my rage, it wasn't fair to GGG (pls understand my feelings when the very next day of release of my build, it got nerfed) Last edited by Proximi#3724 on Dec 15, 2015, 6:22:08 AM
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added new math section, working on new videos as well as atziri run
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You say it is atziri viable, can we see a video of it ?
Eddit : Just saw your message. Do it fast man ! :D Last edited by ZePample#0404 on Dec 15, 2015, 1:05:30 PM
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" Added Atziri run in video section Noticed a bug: I'm not sure if it's intentional or not blasphemy curses during atziri fight doesn't reflect. Last edited by Proximi#3724 on Dec 15, 2015, 6:54:45 PM
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GGG is toying with us, they canceled 2.1.0c nerf! So im gonna make guide here for both versions one curse and 2nd the current and compare them to each other so it will be up to you guys to deside which one you'll run.
They both have kind of different gameplay: -Curse one slows everything around scales by massive negative resist -While concentrated scales by More dmg multiplier and survives by flasks Last edited by Proximi#3724 on Dec 16, 2015, 4:05:29 AM
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