[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

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Koksii wrote:
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Milkyslice wrote:
Its useful on

- Bosses
- Curse immune maps
- extreme high resist maps

But we got one new gem, a buff on the tree and one node of the chieftain which all grant a More multiplier, i think we are fine without it.

For curse immune maps i think about using malachais artifice + ice/lightning trap instead of doedre ring (both have no life, wouldnt loose anything if i am overcapped with resists).

The same for stuff like atziri


i thought atziri only reflects normal casted curses, not the ones we use (because of blasphemy)


i think youre quoting something out of context or i wrote it badly.

Sure blasphemy doesnt get reflected. was talking about EE and Malachais Artifice which can be a nice damage boost on some bossfights. Got a bit too mixed with the doedre ring.

Atziri and Malachais Artifice is for me a good option because i dont need much hp (just dodge) and the fight gets even easier if you get through the phases faster. This item helps with it (supershort splitphase for excample).

sry that i mixed atziri in it ;p
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 3, 2016, 2:01:17 PM
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Koksii wrote:
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you can spam searing bond or golem for the destillate.

afaik you can only run 2 blasphemy curses then since 3 blasphemy reserves the full mana (which also would make blood magic gem mandatory to cast searing bond)

Please correct me if im wrong


sure but that seems to be his plan if he wants to use a destillate.

he could skip all blasphemys and go for curse on hit, use some puritys instead (resists are rare on high mf).

I run blasphemys because i'm lazy and its faster to not use a CoH spell (orb seems fine tho, will test it).

I'm really tempted to only run one blasphemy tempchains + determination this league with coh + orb + flamm + eleweak because we have a new supportgem for searing bond and 15% mana should be enough (+ free skillpoints, no reservation nodes needed).

But i am lazy... we will see :p

I have both variations listed in the gem. section
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 3, 2016, 2:09:20 PM
I was looking at the Necromancer ascendancy class, and you didn't mention Spirit Eater or Commander of Darkness. Do those two passives affect the RF totems damage? To clarify, the two Necro passives do say we, the players themselves, gain increased damage. The ambiguity here is does that translate to more totem damage, similar to Summon Fire Golem?
I'm sure this has been asked and answered, but what are your thoughts about Discipline, or Vaal Discipline to increase the damage while giving you a bit more effective HP? Not worth it for the reservation/sockets?
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Breken wrote:
I'm sure this has been asked and answered, but what are your thoughts about Discipline, or Vaal Discipline to increase the damage while giving you a bit more effective HP? Not worth it for the reservation/sockets?


WTB more gem slots.

From what I understand the build ran out of gem slots. Discipline is a very precious aura spot that's much worse on damage than a Blasphemy Curse.

You can run Vaal Discipline but what will you cut?
hey is the "Enemys can have 200% Fire resist (capped at 75%), Elemental Equilibrium will reduce it to 25%(200). " true?
i found no where says EE reduce max resis
-_-
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top2000 wrote:
hey is the "Enemys can have 200% Fire resist (capped at 75%), Elemental Equilibrium will reduce it to 25%(200). " true?
i found no where says EE reduce max resis


It's true but it's a little bit hard to explain.

If a monster has 200 fire resist for example, the game will still "read" this as 75 resist, because most monsters cannot pass that 75 cap.

So if you apply EE, the calculation is 75-50=25.

EDIT: On further research I'm not actually sure if this is true.
Last edited by elitedesolator#6827 on Mar 3, 2016, 9:04:57 PM
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top2000 wrote:
hey is the "Enemys can have 200% Fire resist (capped at 75%), Elemental Equilibrium will reduce it to 25%(200). " true?
i found no where says EE reduce max resis


hard to find the right words. Afaik ee always reduces the resist by 50 regardless of the cap. That the last thing i heard about it.

Edit: I mixed some things together and came up with some shitty stuff sorry.

EE does always get the full effect of reduced resists regardles of effectiveness of bosses, but it wont ignore overcapped resists. i will correct that and edit it.
I forgot about the volcano mapboss. He can apply EE to the player and we dont get reduced max resists. I dont even know anymore how i came up this that. Sorry again, will update it asap


@discipline

no free sockets/mana reservation, already uses vaal lightning trap
Discipline is not even worth half a spelltotem level, the benefit isnt that big. ES nodes dont benefit from totem. life nodes/jewels, the more totem life we have the worse it gets in comparison
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 3, 2016, 9:53:51 PM
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boredomxd wrote:
I was looking at the Necromancer ascendancy class, and you didn't mention Spirit Eater or Commander of Darkness. Do those two passives affect the RF totems damage? To clarify, the two Necro passives do say we, the players themselves, gain increased damage. The ambiguity here is does that translate to more totem damage, similar to Summon Fire Golem?


no just forgot them

Spirit eater is 40% increased dmg.

Commander of Darkness is just bad for this. I will never run more than 1 aura at the time, even if you run two its just 16% increased damage which is not worth picking up. But it works, ill add it
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
By getting enough totem resist on jewels and tree one can skip purity aura / totem resist gem, swap it with elemental focus, go for elemental equilibrium and elemental overload, throw Vaal lighnting trap that shocks for max dps. At the same time you can run flammability, ele. weakness and vulnerability linked with blasphemy in Doedre's Scorn.
If it works the damage will be inzane. But of course, then Chieftan would also be obsolete.
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