[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

Do you plan to add monster resistances in the spreadsheet when calculating final damage? It's especially important to consider when running no-curse maps.
"
ignatich wrote:
Do you plan to add monster resistances in the spreadsheet when calculating final damage? It's especially important to consider when running no-curse maps.


Its not really important in my opinion. I never saw a coc dmg calculator that takes account for enfeeble for excample.

I had it in my old one, but its a big mess with this added and in the end nobody cares about it.

Every build will deal less damage on a resistance (for the specific dmg type), enfeeble or endurance charge map and in the end it doesn´t matter for the theorycraft.

Maybe i add it in the future, but in the end it does only matter if you wanna calculate you dps on every single monster/boss in a specific map :P

Edit:

For curse immune maps just remove the curses in the calc :P

I am still editing the file (malachais artifice!) and maybe monster resists fits in somehow :P

Its a mess with the resistances, especially with EE or Malachais Artifice and boss curse effectiveness on the top.

EE for excample decreases the max resists on top of it <.<
Boss dps (reduced curse effect) should be not a big deal, but boss resists are different on various bosses...

https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 2, 2016, 6:11:44 AM
So my totems have 0.95s cast speed, meaning RF activates pretty much a second after i actually place a totem. Looks like this delay can be reduced by increasing cast speed (should not do that, it just means that cast speed for us is not a completely wasted stat) but the difference is marginal.

Reducing total totem duration from 8s to 4s means it is going to be active only 3s. There always be mobs we want to stay the fuck away from, so standing next to porcupines and constantly recasting totems does not sound like a great idea too me. Well, maybe on Uber when totems seems to vanish instantly it is a viable option to increase the damage but i would not do this for maps.
well especially for UBER we need to dodge the shit out of her and the are more durable against spears (bonus armour) and immune to 2 flameblast types (one is lightning, one mixed lightning/fire).
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Then it is settled. Considering that it is an option for a sixth link anyway, we are going to have plenty of time to test it all out.
@ignatich

Edited the calc again, now with Boss DPS (0.6 curse effect) and Resist dps
still editing for EE which ignores the max resists... but doesnt reduce it.

so if a target has 200 resists its capped at 75.

With EE the target takes dmg as it has 25% resists

if i have -100 fire resistance with curses the target still has 100 left and stays at the maximum (25% in this case, 75% without ee).

Kinda brainblowing to calculate shit like that..
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Thanks for all your hard work on this build! It seems without curses we'll be doing ~40k DPS against monsters with 60% fire resistances. Seems like no-curse maps will be this build's weak spot.

I wonder if dropping Ancestral Bond and using only one high-AOE totem with orb of storms and EE is a good option.
Last edited by ignatich#0051 on Mar 2, 2016, 7:26:20 AM
What do you guys think about the New Support Gem "Elemental Focus" for this build? Should be a free more modifier.

Edit: Well, should have read the "Changes for 2.2", thanks. :D
Last edited by Kazanian#3324 on Mar 2, 2016, 8:12:16 AM
Curse immune maps arent a big problem, fire resist maps neither, or endurance charges.

Low dmg hits when all come together (which i have one time)... that is superrare and would be the same problem on every other build thats elemental/phys based.

We dont use EE because the fire retaliation in the chieftain, it would actually increase the fire resi of the targets ;) on other classes its still a supersolid pick, but this guide focuses on chieftain (which can take a dump on totem resi).

For chieftain i recommend Malachais Artifice, EE lil brother with 30% instead of 50% effect. Slap an icetrap / lightning trap in and done. Requires overcapped resists of course
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
"
Kazanian wrote:
What do you guys think about the New Support Gem "Elemental Focus" for this build? Should be a free more modifier.


see ... guide (gem section)

and this is why i dont have a faq anymore :P
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 2, 2016, 7:57:18 AM

Report Forum Post

Report Account:

Report Type

Additional Info