Talisman League Mechanics

Awesome! I love mechanics posts like these. :3

One question though - where do these stone circles spawn? Do the mobs with Talismans spawn inside of one?
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I have a question too: that Den of the Wolven King is some kind of map that spawns six portals? Or is a one try thing? Or it allows you to return as many times as you wish?
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
This should be fun!
Do possessed monsters have any rarity/quantity bonus? Do they remain as a white mob with a talisman buff, or does it upgrade them to rare? Would there be any benefit to say kiting a unique or rare monster to a dropped talisman for it to possess?
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LostArtz wrote:
Welp, RIP standard. Talisman here I come.

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Chris wrote:
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NeroNoah wrote:
125 talismans seems insane for Rigwald. I'll play this league, I want to fight him. When this gets gates behind Zana or a random event, it's going to be hard as fuck to fight him.


You accumulate 125 Talismans surprisingly fast! For a start, you're getting an average of one per area (with the ability to farm them pretty easily), and secondly, anyone who doesn't want to engage with Rigwald is offloading their spare ones in trade.


Anything stopping us from just farming normal zones for talismans? It seems like we can farm them up in normal and use them up in Merc/Maps


You would be giving up on some potentially favorable RNG and a useable high level amulet. Then you would fight a low level boss and get a low level reward.
Get this hype train started!
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Chris wrote:
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sybrwookie wrote:
So no word on what level things will pop out of the summoned circles? Will they be relative to the area? The character(s)? The level of Talisman?


The highest out of:
a) Current area level
b) The level of the talisman which will drop (one standard deviation above average of input talisman item levels).


Thanks for the response!
Hypu as usual, im in this league

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Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
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Is the rarity of the talisman dropped by a monster affected by players IIR stat?
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