Talisman League Mechanics
" Seems like all existing ammies will be less valuable now. Sad. I liked Astramentis, but maybe there'll be an "astramentis-like" possibility. | |
Will the talisman specific modifiers be server side this time so people can't spoil the science with datamining? :p
I'm guessing the uniques have fixed implicits? Could a low tier unique talisman drop from a higher tier with an additional implicit? Is there any possibility of getting some more spoilers on implicits? :p About amulets being replaced, I don't think every build will get a new BiS ammy, but RF could probably use 50% of cold damage taken as fire, for example. Other nice things would be charge duration, charge maximum, charge effects, at least dexterity will get a scaling increase mod, weapon range could be awesome etc. Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive. Last edited by Zorajin#7086 on Dec 1, 2015, 4:05:13 PM
|
|
" Don't drink and drive. Jul 27, 2011 - Sept 30, 2018.
|
|
Hype!
|
|
" Here I was happy that you finally did away with the requirement to play both leagues and you come and do this... In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
|
" We're getting inconsistent messages. Bex stated that the rariy of a resultant talisman is defined by the input talismans (1 rare = 20% rare). That implies IIR has zero effect for generating Tier 2/3/4 talismans. " This doesn't make any sense, unless the Tier 1 Unique Talisman has the same IIR mod and value as a Magic or Rare version. Character archive: view-thread/963707 HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP Last edited by unsane#5479 on Dec 1, 2015, 4:45:33 PM
|
|
I hope there is interesting new skill and passive tree revamp in the next league, since i'm more interested in making builds and exploring interesting gameplay mechanics. The usual grind and getting screwed over by bad rng even if talismans are powerful wont keep me playing for long.
Lab is a chore Delve / Harbinger / Incursion / Delirium best leagues. Last edited by Ruby_Lux#0056 on Dec 1, 2015, 6:01:02 PM
|
|
" I think they stated that the rarity of tier one Talismans decides T2. T2 decides T3. T3 decides T4. The question was probably wether IIR affected T1 which they have answered is not the case. As the T1 amulets are generated together with the zone they should not be affected by player stats. Tl;dr All players will have the same odds of getting rare talismans. IIR should have no effect. Perhaps it's for the best, though I wish... Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive. Last edited by Zorajin#7086 on Dec 1, 2015, 7:31:04 PM
|
|
Will Standard players get to participate, or are they screwed over yet again?
|
|
" Don't drink and drive exile, void league is a terrible place. |
|