Path of Exile: Ascendancy (News Coverage)

The necromancer class interests me. I see 90% increased minion damage on top of 100% spectre life and damage.

EDIT:
I just learned you can only get 6 points total, according to what I just looked up. This would allow me to invest up to the spectre passive and 2 of something else.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Nov 20, 2015, 11:11:33 PM
Seems like a lot of influence from older ARPG's like 'Nox'. Loving it!
Looks aweseome, great work GGG as always.
Speachless...More power to Characters makes me happy.
My PA Ranger will be extremely happy!
"Your grandchildren will awaken screaming in memory of what I utter today!"
- Path of Exile, Legacy Whispers of Doom Keystone
man, these ascendancy illustrations look so much like some MTG art, love it!

Just hope there wont be a nerf to the normal passive tree. that would be one way to kill diversity
Oblivious
Last edited by Disrupted#3096 on Nov 20, 2015, 11:27:57 PM
I'ld like to say, woot woot for the coming stuff!!! My excitement though is tempered by my experience of the past with this game. New content = shit is deadly as fuck. When new content goes live, expect to die. Over and over again. After a month, things get toned down a touch. Then, expect to die a little less frequently. Then that is the new state of the game. Spec more into defense, life, es, whatever. Just know that at least 90% of your talent points are going towards your ability to not loose exp. But will you need even more now?

That is my qualm. I've been enjoying this game since early beta, but my enjoyment over the years has been less and less. It is not due to boredom, or getting burnt out... it's due to just how fast and easy you loose that small bit of % towards your next level. How deadly things get past ilvl 70. (especially certain map bosses. there's no risk vs reward, it's mostly just "fuck that not worth it. period.")

I have to spend more and more points in mitigation each league. Expansions are worse. Now there's the prospect of a type of elite class builds... how much mitigation am I going to need now to combat the prospect of more player power? Will it be 98% of talent points go towards surviving and then using the new "ascendancy" points along with jewels for dps?

This all comes from a player who spends most of his time soloing because I like being able to step away from my pc whenever for however long.... It's safer and faster to run maps in groups though.... Perhaps this game has gone down the path of "must group". WTB healer and tank..... oh wait. I fucking rock as a healer or tank.... maybe WTB another game and go back to being glued to the monitor for 5hrs straight?!?

I'm not bitching, I'm worried. It's been harder and harder to love this game each expansion.
Last edited by jarill#0681 on Nov 20, 2015, 11:39:32 PM
My manhood can only take so much !!!

Can't wait also for the supporter pack reveal.
Baked Beans - Meme Dreams
https://www.youtube.com/channel/UCQ_a2zFbPIIiE4kURsvQ4Dw
Looks a lot like D3 game play to me. Saws to dodge, spikes coming up out of the floor, inferno floor...hardly original.

At least they finally decided to rework the characters a bit.

Seems like GGG is going more commercial rather than being innovative. Whatever brings in the money I guess. :\
The Lab, making a great game good since 2016.
This looks great in theory for Melee and Bow characters.
I was very impressed and excited with Ascendancy when I first saw this.

Then I got to thinking about my summoner navigating through these labyrinths...
Not as much my summoner, but more my minions...
Those moronic zombies and spectres are going to walk right into all that meat-grinding aren't they?
Which makes the specialization wheel for the summoner kind of pointless.
Unless you spec into something else while labyrinthing...
Which kills this for my summoner at least.

My hope is that GGG realizes this and does something about it before they release Ascendancy?

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