Will Void Manipulation support Righteous Fire?
...and will it make it easier to sustain at the cost of reducing damage?
On a similar note, has anyone tried CwDT Righteous Fire? I suspect that the answer to both questions will likely be the same. Last edited by XCodesLIVE#7013 on Nov 16, 2015, 5:47:10 PM
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It might work? There's no chance RF will deal any Chaos Damage, but it does take other Damage Supports such as Inc Burning. However...
Modifiers to Damage you deal do not apply to the amount of Damage you take from RF - that's why Increased Fire/Elemental Damage isn't utterly suicidal for RF users. |
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I'm aware that damage *increases* don't affect the self-burn of RF, but the patch notes for 1.0.2 don't exclude the possibility that damage *decreases* can affect it, which is why I brought up CwDT (and, now that I'm looking around, Emberwake).
I know it's unlikely, but the game occasionally exhibits odd behavior when it comes to stuff like this, hence the question. I'll assume that supporting RF isn't going to become any easier in the patch to come. Last edited by XCodesLIVE#7013 on Nov 16, 2015, 6:28:00 PM
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They're the exact same modifier, except one has a minus before it. Damage modifiers are Damage modifiers, whether they are Increased, Reduced, More or Less.
Last edited by Vipermagi#0984 on Nov 16, 2015, 6:32:27 PM
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" The same can be said with respect to IIQ and Maps, but that particular setup has unique behavior at -100% IIQ. Considering the way the 1.0.2 patch notes are worded, that creates a precedent for GGG to, instead of ignoring the damage altogether, go through normal damage calculation for each modifier and, if they are greater then zero, set them to zero. The question is also compounded by the fact that there wasn't a way to reliably get a negative modifier to apply to the self-burn component of RF at the time of patch 1.0.2. Enfeeble maps may have been a thing (I did not play much back at that time), but we couldn't self-apply it with Ghudda gloves (patch 1.0.5), and we didn't have Give me some credit here. I'm completely aware of the basic game mechanics. This is an obscure interaction between mechanics, however, that is only recently becoming practical enough to attempt using. Last edited by XCodesLIVE#7013 on Nov 16, 2015, 6:52:38 PM
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" So what? It's not like people never used RF between then and now :/ It's well-known what does and does not work with RF; CwDT, Leer Cast and any other form of negative Damage dealt does not mitigate Damage Taken. Void Manipulation adds nothing new, just another Damage modifier. There is no reason to think it would work different from any other Damage modifier. |
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" If it isn't on the Wiki then it's clearly not well-known, and my question is warranted. Don't treat me like I'm an idiot for asking a question about a specific interaction in a game where specific interactions sometimes follow special rules that may or may not be obvious, especially when that game is as complex as Path of Exile. It may be easy to get by the standards of the 1337 g@merz around here, but that 20 next to my name didn't come about because of blind luck. I know quite a lot about this game, but this game is fucking Path of Exile. In any case, I have my answer. Good day, sir. |
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" It is on wiki, 'damage over time' page. " Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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More interested in how rapid decay works with RF. Or if it does. There is no "duration" to RF, so no "downside"
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I'd be willing to put a Crown of Thorns against anyone's Veil of the Night that there will be no interaction.
Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Nov 17, 2015, 1:57:01 PM
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