Unique Item List — Old Thread, New One Linked Inside
so... with http://pathofexile.gamepedia.com/Perseverance
and http://pathofexile.gamepedia.com/Iron_Reflexes we have 0 evasion... with 6000 armor we have a bonus of 20% dmg, right? |
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Xoph's Nurture and Inception are swapped in the images. Also Reaper's Pursuit is listed under Bows.
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Yeah, of course are some Uniques straight up better than others (like Primacy and Hezmana's, as you mentioned).
My point was, that I think it's unfortunate to put two similar-ish uniques (one of which being a showcase of the current Temp League's shtick) in the same patch, with one being blatantly better than the other. What kinda irritates me concerning the whole transmutation-upgrade-business is that almost all of the blessed items are higher level than the base item. Which means that the transmutation has to come with some kind of stat growth, thus the upgrade-y feeling on my part. I mean I would love to use Snowblind Grace, but Perfect Form has more EV and 20% more spell dodge, more life, as well as swapping increased effect of AA for free AA, with the downsides of less Dex and less Cold Resistance being rather easy to compensate. Therefore, while they are both quite different, Perfect Form is still better (at least going by pure numbers) than Snowblind Grace. Even with Embrace's max dmg being about a 100 higher than Feast, the double leech, life on kill and quality of life of destroyed corpses still tips the scales towards its favour. However, the flavour of Embrace is still way better than Feast (aka Yetanotherblandphysicalaxe). @NNf4E: 0 < 6000, therefore you get a bonus of a whopping 0% :L Last edited by Janustradamus#4079 on Dec 6, 2016, 8:10:51 AM
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" So occasionally it's slightly less terrible. Joy of joys. :/ As a design I like the unique, but as an item it's really awful. There's a plain random chance that it's useful, good, or literally useless, with an average of "bad to terrible" - and it comes with a penalty of requiring Corruption. Even if the Keystone is right and the sockets are acceptable, you're still giving up either the 20% Quality recipe or lv21 chance on your first set of Gems. In a perfect storm it can be "good". Not even Ventor's is that random. ----------- Primacy > Hezmana's, yes, despite the minor damage loss. I agree. (I don't need Blood Magic, would rather have Culling generally *shrug* ) ----------- "Upgrade means you keep all you have and get something additional." I strongly disagree with this phrasing. If my old axe deals 100 damage and grants 30% Fire and Cold Resist, a 300 damage axe is still decidedly an upgrade, even without the Resists. The most important factor, in my opinion, is that "upgrade" is a relative term outside <s>Powercreep</s> Fated Uniques. |
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" but there is no evasion, virtual 0, actual "null", no evasion line at the stats ; so that is something we need to test, or support will have the answer? |
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Yeah, but no matter how you put it, nothing is less than something.
It was iirc also mentioned in one of the item creation threads. |
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Anyone knows how Abberath's Fury work with flicker strike? I assume you're not moving so it won't trigger?
Last edited by Griide#2127 on Dec 6, 2016, 8:52:58 AM
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" yes, they discused it, but never got an answer... maybe now that some people have them, they can test it and tell us |
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" No, it's not nulled. Otherwise, it wouldn't be able to apply to Armour Rating. Just because a value is unlisted doesn't mean it does not exist. With Iron Reflexes, enemies still make an Accuracy versus Evasion check against you. They still have a 5% Chance to Miss, against your zero Evasion Rating. Perseverance checks your Evasion Rating and Armour Rating. If you don't have any Evasion Rating, that is your lowest value, and it is zero. There is no question here. We already know what happens. |
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" Really though? Assuming all keystones are equally weighted, you have a 1 out of 23 chance to get exactly what you want. Maybe it's because when you mention the randomness of Ventor's, I'm thinking of a perfect roll, but there's higher variability even within a single stat on Ventor's (0-60 life = 61 possibilities; -25-50% resist = 76 possibilities). Assuming you could tolerate distance-from-perfect of 15 Life, 3 quantity, 10 rarity, 50 all resist, that's still... 16/61 * 4/21 * 11/81 * 51/76 * 51/76 * 51/76 = 0.00205 chance to get a "decent" magic find out of Ventor's (final stats, +45 life, +7% quantity, +30% rarity, no resists, or better) while 1 out of 23 is 0.04348, or just under 1 out of 20, or just over 1 out of 25. 1 out of 25? I like those odds!!! Could even be build-enabling if you're greedy on passives and want a Keystone that's across the tree (Ghost Reaver Berserkers, anyone?) EDIT: Even if you skip the life bonus and become agnostic about resist penalties: 4/21*11/81 = 0.0259, which is still about 40% less likely than a perfect Keystone pick on Skin. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Dec 6, 2016, 11:57:27 AM
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