Unique Item List — Old Thread, New One Linked Inside

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SaiyanZ wrote:
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FCK42 wrote:
That... THING, Starforge... I think with that melee got an equvalent in powerlevel to Reach of the council. Physical damage can shock? Over 600 physical dps? I mean sure, it sucks for elemental skills, but lacerate and cyclone are a thing, with this thing maybe even cleave.



You lose out on:

- Taste of Hate +30% more damage
- Herald of Ash +15% more damage
- Hatred +36% more damage
- Added Fire damage +44% more damage


So more than half your damage lost for most melee builds. This is not even considering all the +xx% elemental damage on jewelry and Weapon Elemental Damage support.


It will be good for poison and bleed builds though.


The damage lost is not nearly as high as it seems, for one thing you can't say everything there is more damage.

If you have 36% added cold from hatred added fire is a 32.3% more damage multiplier (because you are doing 180% of base damage compared to 136%, 180/136 = 1.323). Each next added modifier is effectively a lesser more modifier.
And all of that doesn't even factor in the fact you face resists on bosses so your added elemental damage is weaker again, so added elemental damage is in some cases a not so meaningful damage output at all.

What I feel like is a decent combination for this sword is Mings Heart (20% damage added as chaos) which should offset some damage loss.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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SaiyanZ wrote:
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FCK42 wrote:
That... THING, Starforge... I think with that melee got an equvalent in powerlevel to Reach of the council. Physical damage can shock? Over 600 physical dps? I mean sure, it sucks for elemental skills, but lacerate and cyclone are a thing, with this thing maybe even cleave.



You lose out on:

- Taste of Hate +30% more damage
- Herald of Ash +15% more damage
- Hatred +36% more damage
- Added Fire damage +44% more damage


So more than half your damage lost for most melee builds. This is not even considering all the +xx% elemental damage on jewelry and Weapon Elemental Damage support.


It will be good for poison and bleed builds though.


Lol dude, it isn't 1.3 anymore. Welcome to the era of blasphemy vuln.

Just kidding, i know you know that.

Just, I'm kinda tired of using ele damage on melee builds. Especially since the new 80% res map mods were added. This weapon just makes non ele scaling builds that aren't poison disfavour eq a bit more viable.

Also, 20% AoE gg af
For try, for see, and for know.

This is a buff
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SaiyanZ wrote:
"
FCK42 wrote:
That... THING, Starforge... I think with that melee got an equvalent in powerlevel to Reach of the council. Physical damage can shock? Over 600 physical dps? I mean sure, it sucks for elemental skills, but lacerate and cyclone are a thing, with this thing maybe even cleave.



You lose out on:

- Taste of Hate +30% more damage
- Herald of Ash +15% more damage
- Hatred +36% more damage
- Added Fire damage +44% more damage


So more than half your damage lost for most melee builds. This is not even considering all the +xx% elemental damage on jewelry and Weapon Elemental Damage support.


It will be good for poison and bleed builds though.


But you lose those auras, dont you think you can reserve mana for other ones?
-AA (phys&fire reduction)
-Blasphemy (Enfeeble, vulnerability - whatever you want)
Or you can use MoM, or even BM keystone...

You think there're too few support gems for it? MPD, FA, Multistrike, Inc.AoE, Conc. Effect, Inc. crit. strikes, Poison, list goes on.

And should i remind you, that elemental damage is a subject to enemy resistance, and that life leech %works mainly for physical damage?

I like this weapon and its design. It provides immense power (DPS, shock, 20% free AoE, ~90 life), but also has a unique drawback (sword, no elemental damage), and it also goes against the meta (all physical build use some auras/skill to get elemental damage from it) and it favours some underused builds (Blood Magic and MoM melees).
I canr say, if it succeeds or not, needs to be tested in-game.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Sep 4, 2016, 12:22:25 PM
What happened to that belt that was partially community designed and partially ZiggyD? I thought that was going to be in this league/expansion.
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MortalKombat3 wrote:
But you lose those auras, dont you think you can reserve mana for other ones?
-AA (phys&fire reduction)
-Blasphemy (Enfeeble, vulnerability - whatever you want)
Or you can use MoM, or even BM keystone...


That's what I did with one of those melee summoners. Had Disfavour, blasph Vuln with leftover 65% mana used for MoM and extra gem slot for Fortify because it has no room for a movement skill. Similar real feel like Hatred+AF but tankier.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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FCK42 wrote:
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Asmosis wrote:
Those gloves are pretty underwhelming for lucky last.
You sure about that? They seem pretty awesome for something with pillar of the caged god imo... unless I'm going full retard, not noticing some major problem that is.

No, the gloves are really good for stat-based builds. You are right. 1k dex for Iron Commander build? These gloves give 250 base life (and +100% inc phys damage if you have Iron Grip). etc...
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
No, the gloves are really good for stat-based builds. You are right. 1k dex for Iron Commander build? These gloves give 250 base life (and +100% inc phys damage if you have Iron Grip). etc...

Sadly, Iron Grip explicitly applies to Strength's innate bonus, not all Melee Physical Damage :P Iron Commanders will prefer Maligaro's - +30 Dex, bit of IAS and Crit stuff.

Int-based attackers though, especially Tricksters... Ev/ES is really good, and it'll get you Accuracy (always a problem), and Increased Evasion.
Last edited by Vipermagi#0984 on Sep 4, 2016, 5:12:29 PM
Honestly I'm just sad they fiddled with the numbers compared to attributes' innate bonuses. I was keen for CI Pillar there for a second.
Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
If anyone has a build idea for "the scourge" let me know... please.
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ZePample wrote:
If anyone has a build idea for "the scourge" let me know... please.

You aren't the only one puzzled by it.
https://www.pathofexile.com/forum/view-thread/1721233

I suppose it all depends on whether the bonus activates on any hit or a weapon hit.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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