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Rocksteady85 wrote:
I'm going to try a sword crit version using this build https://www.pathofexile.com/passive-skill-tree/AAAABAQAALkdFeyK8OlGxILKkITZR369NmVNvqdgQWNwEdVXl0Mxv9XDM9rBU7taGi5TdO1EntNvBS0hYHrvdPHBixjbKaWBQdunFHU17wlYd9dbrzrt0_x0oA2NTipYdRX2_MWHdiPTBiBiee4O459noI9gbycABqOKSn2aaiP2sbNNko19G60MczB8BLGVZlFHexQDhzfUPs-Nv-dU037tP73mBbVeiyT9fXUAXsLs3ef_3v66GY60xYO97YMM8mKsCC6ly2yMnao2PetjES-1SCsKXfIqC3BSidOMNlVLYeImlRa_D6ski8M6m7UqOITFAAA=
Can you see any problems with it and how do you think the DPS will compare?
just make sure your swords have a higher base crit
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Posted bysocun89#5127on Mar 11, 2016, 1:00:50 AM
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In which order do i skill ascendancy points? If i have only 2 or 4 points now
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Posted byAlexrouz#5477on Mar 14, 2016, 4:22:04 AM
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"
Alexrouz wrote:
In which order do i skill ascendancy points? If i have only 2 or 4 points now
if you got rumi flask i'd go for versatile combatant. If not, outmatch/outlast 1st and ending with versatile combatant.
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Posted bysocun89#5127on Mar 14, 2016, 6:20:51 AM
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What do you think of the new sword Varunastra it counts as all one handed damage types couldnt you get more dps out of that with nodes nearby?
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Posted byGrimblader#7830on Mar 15, 2016, 3:46:23 PM
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it's viable but not the best option, a bit slow 1.30, 18% increased Accuracy Rating usless, (2 to 3) Mana Gained for each Enemy hit by Attacks also usless with RT
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Posted bysocun89#5127on Mar 15, 2016, 3:57:46 PM
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Can you also explain about why Increased Duration is low lvl (like others in your second axe) "CWDT low lvl / IC low lvl / Inc dura low lvl"
Thanks for answers
Last edited by Alexrouz#5477 on Mar 20, 2016, 4:00:56 AM
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Posted byAlexrouz#5477on Mar 20, 2016, 4:00:25 AM
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Alexrouz wrote:
Can you also explain about why Increased Duration is low lvl (like others in your second axe) "CWDT low lvl / IC low lvl / Inc dura low lvl"
Thanks for answers
CWDT will activate with 812 damage only. If lvl 20 would be 3k+ life taken before cast.
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Posted bysocun89#5127on Mar 20, 2016, 9:56:39 AM
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Running this build. At level 71 now. Enjoyed going back to Cleave. Would be good for new players to see the level progression on the tree. Looks like mapping which I started now is good. My sense is I will play this char / build to level 80 and then retire it. Going beyond level 80 on maps might prove to be much harder. The main reason is getting HP to 5K as a minimum, not going to spend too much time, currency and effort on it.
Last edited by Kenza#6269 on Mar 30, 2016, 11:58:12 PM
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Posted byKenza#6269on Mar 30, 2016, 12:47:58 PM
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Kenza wrote:
Running this build. At level 71 now. Enjoyed going back to Cleave. Would be good for new players to see the level progression on the tree. Looks like mapping which I started now is good. My sense is I will play this char / build to level 80 and then retire it. Going beyond level 80 on maps might prove to be much harder. The main reason is getting HP to 5K as a minimum, not going to spend too much time, currency and effort on it.
Made some changes on the build i'll update asap. Bleeding seems to work + 60% damage which won't feature anywhere. And gone for some more life reaching 6k
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Posted bysocun89#5127on Apr 1, 2016, 1:48:14 PM
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socun89 wrote:
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Kenza wrote:
Running this build. At level 71 now. Enjoyed going back to Cleave. Would be good for new players to see the level progression on the tree. Looks like mapping which I started now is good. My sense is I will play this char / build to level 80 and then retire it. Going beyond level 80 on maps might prove to be much harder. The main reason is getting HP to 5K as a minimum, not going to spend too much time, currency and effort on it.
Made some changes on the build i'll update asap. Bleeding seems to work + 60% damage which won't feature anywhere. And gone for some more life reaching 6k
Don't get me wrong Socun - I thoroughly enjoyed this build! Thanks.
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Posted byKenza#6269on Apr 1, 2016, 1:59:49 PM
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