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State of Exile Community Podcast - Episode 40 - Featuring Developers Chris and Carl
Watched it 3x now :-). Great show keep up the good work and thanks Chris and Carl for taking the time to come on.
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@RichMoney, the reason from GGG previously was unfair advantage, economy concerns, etc.
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Trade
Good to hear about improvements to trade coming in. It seems like a huge disengagement to leave the game, use a third party website to auto find an item I want on the official forums, then go back to the game to try to contact the player, only to have the player not be there, or the barter to fail. What I would love is for there to be an NPC in each town which would act as a gateway to these methods. This would at least feel like it's happening in Wraeclast. (You could have a find and retrieve quest to do to open this vendor up to holding and taking offers for items for you. One stash tab per dificulty, per character that has completed them in any given league.) Racing Racing improvements are cool, i liek the idea of Asynchronous solo races, and party endless ledges. I too would like to see some different start points in the races, GGG have the ability to scale the monsters difficulty already (endless ledge style), all they need to sort out now is undoing all the safety coding that normally stops people "gaming the system". Challenge leagues Good idea to consolidate the efforts of designing these to be more similar. stops the players from feeling they're missing out, and allows GGG to put more effort than would have been in either hardcore or standard version, by having one <super theme>! |
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You guys forgot to mention that you spoke about fishing.
I was watching this LIVE and when you disconnected the podcast right at the moment Chris was getting into the Fishing secrets, let me tell you, the Chat went INSANE! What a great way to end a pod cast and what an awesome podcast to watch while casually playing PoE. Love it! Also: Chris Wilson announcing Scrubcore Confirmed! "Your grandchildren will awaken screaming in memory of what I utter today!" - Path of Exile, Legacy Whispers of Doom Keystone Last edited by NaarJitsu#5740 on Oct 12, 2015, 4:23:45 PM
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" Funny how you will almost break your hand in excitement to that. This is where GGG is losing me. No to anything even similar to AH but new improved interaction with third party apps is ok and fine. It will feel like AH but it ofcourse wont be one because you have to alt tab and whisper a player. Can't have that build into the game, oh no. I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD! |
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" Just because you're not good at pvp doesn't mean you have to be negative and try to ruin it for everyone else. |
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cool
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Nice to hear about trade improvements
Nice work ziggy and zeno! |
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" doesnt matter what you do to questing, if Im playing the game a lot Im going to hit maps on day 2 or 3 of a league and still be playing maps on day 60. Im not alone in that, far from it. So far virtually all of the content creation has gone into questing and not endgame, I say they should spend some time on endgame and you jump right in telling me no, they should spend more time on that first 2 days play that has already recieved basically ALL of the serious dev time so far and by its very nature will always be 5% of the time invested into the characters I play. Yes it would be nice if it wasnt filler, leveling 1-70 is never going to take that long though, how much more time are they going to spend developing just that bit? If I play a character for 1 week Ive already spent more time in maps than the quest game, if theyre looking at their player base and thinking how do we keep players playing for more than 2 or 3 weeks at the start of a league then sorting out how shit leveling 1-20 is when youre done with that in the first hour of character is not giving the game any longevity at all. How do you make sure people are still playing 12 weeks into a league? By spending as much time developing what they do for weeks 2 to 12 as theyre spending developing what they do in week 1. Im aware other people exist thanks, Im not concerned with how much of their game time is spent in quest zones one by one to be honest. Theres an awful lot of people for whom endgame/racing is 50%+ of their time spent and the quest part has already received the vast majority of the development. Last edited by Snorkle_uk#0761 on Oct 13, 2015, 6:06:42 AM
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There have been suggested great ideas to make mapping more interesting but my personal favorite is that they would add new mode to maps whiich would be "+1-5 map level"
If chests can have it why maps would not? People could play their favorite maps longer! |
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