2.0.4 Patch Notes

And yet still no fix for Voll's OP healing in the Wasteland map... Well done...
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GooGeish wrote:
epic patch


Pretty much.
there's no note on the awesome lags the patch added...
Hi!

You've introduced a new bug.
When rearranging stash-tabs, I will get kicked for "Performing too many actions too fast".

please fix :)
A patches of ice on the ground map just locked up on me.
well done :)
:) Well done,cant wait for the new one month event
Patch I like :O It´s happening boysss :D Great job ;) especially love all the map changes.
hmmm........ wake up and see new patch to the game is so amazing :)
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Cactus_CZ wrote:
I would just keep the map levels. Tiers look a bit weird.

They do not only look weird. I am struggling to find any benefit of this.
Some maps have higher levels but lower tiers than others. For example Thicket level 68 is tier 2, while Desert level 71 is tier 1. To make things much worse, the boss of Desert is extremely dangerous, so tier 1 is misleading.

Several mechanics are based on map level:
- What maps can drop in an area from magic and rare monsters
- Which maps can be crafted into which maps
- What your experience and drop penalty is

How do these mechanics work now?

edit: I just found out, I have a Thicket map with level 68 and one with level 70. And a Dunes map with level 64.
Last edited by CadEx#6497 on Oct 2, 2015, 4:30:29 AM

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