Map Changes in 2.0.4
" Would you please stop telling the truth ffs! " I'm really curious what games you are talking about. Maybe you can send me a pm? German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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" Pff, any from the AAA mmorpgs like lineage, wow and dozen of others. |
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" Sorry Sir, but you have no idea what you are talking about. I played WoW and lineage and in both games you are able to reach the max level without any problem plus the fact that NBlackLotusN talked aboput games were the highest bosses do not even grand you any reward. Edit: Before any smartass claims that WoW bosses are sooo much harder - they are not. The only hard thing is to gather 20 players (or 40 in the prime of that game) that are able to do the job without one or two of them going failbob again. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666#3140 on Sep 27, 2015, 5:49:55 PM
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" well I sent you a pm about one of the games I played in the past, to make it more clear, bosses dropped loot, but at the time it was common items they were good items everyone used but at the same time when they drop, nobody care about, so people went there to kill the boss just for the fun of it, I played that game for around 5 years, around 1-2 hours a day, on weekends I had 1-2 more hours in there, and all that time I spent it on 1 character and I never hit lvl 80, max was 83. but at the same time I never bothered trading or anything, just the fun of pure monsters killing and little bit pvp, it had a cool trading system that you make your character set up a shop to sell items or buy items, so I used to set it up when I go to work and leave the game open, when I get back I will have some currency. |
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I think the game overall is a realy nice game. But com'on, u do some changes cuz some "top" players can do some extraordinary things that other not even think in doing, they invest many time to do that things and im ok whit that that kind of players are the real hardcore gamers any game have their own top players.
The thing that i cant understand is why u balance the game around them lets see 2 cleary examples: 1) Removing eternal orbs - im sure that the 99% of the players have never seen an eternal, but since a minority was taking adventage of that orbs you remove it, im pretty sure, if u remove the mirror the problem u looking to solve will banish away, not taking the orb that make any one can craft (a realy hard labour) a real good item. 2) Getting away exp cuz some players reach 100 too fast, im pretty sure that the dream of many players (including me) is to reach 100 some day. But come on now is the double a hard to get 99-100 cuz some minority is getting to fast. I think i can list 2 or more changes that makes the same, balance the game around a small group of players. If u can answer me why, why you do this, i will not ask never again, regardless the answer (clearly answer), u know like: -Thats our goal the hardcord players, we never said this game was for softplayers or -The hardcore players conform the 75% of the donation pool so we want to make them happy or any other "shoking response". I can live knowing that, its ok a game must have a target group, i will not leave because of that is just i know what kind of game is this. |
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" ^^ |
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" THIS this is what HAS to happen. this change would single-handedly make end game much more interesting. also it would be extremely easy to implement (unlike my idea of kingdom warfare - own a stronghold and lands that produce goods every certain amount of time, and you can expand your territory by attacking/allying/trading with your neighbors - i.e. other players! but yeah, that would be at least a full blown expansion. ggg hire me and I'll design it for you, and I can guarantee it would expand PERMANENT playerbase by 5x!) tier 15 arid lake with rampage mod... aah one can only dream. one can only dream. (especially since nobody ever reads my posts) since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14#6725 on Sep 28, 2015, 7:23:38 AM
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I would like to suggest one thing, but I doubt someone will even consider this.
Have ever you asked your players, why everyone wants higher maps? What rewards players expect, when they roll high quantity/difficult maps? From my personal POV I want better exp and I guess most people will agree with this. If you are 85-90+ there's nothing much to improve in your current gear/tree. Only thing to accomplish is to gain exp and someday reach that 100. Isn't that ridiculous when you run difficult and risky map and get less exp comparing with white/blue map but few levels higher for example? Why should I risk my neck if I see no actual reward spending currency on difficult map? Answer is simple, I want high maps because I want better exp. I suggest to add some exp modifier, 50% iiq = x1.5exp 100% iiq = x2exp. Suddenly a well rolled 75 lvl map could be potentially better than 78. Like poorjoy's asylum - difficult and risky=better exp. All I've read numerous times "players are reaching lvl 100 too quickly". Could you at least at ONCE explain why it is bad? It is bad for you as a company? Do you think player will quit because nothing to do left? Or maybe they will try more builds, more options, will spent more time and hopefully more money? I would really like to level two maybe more chars to max level if I knew it is possible, but why bother now if it is NOT? Or do you really think players leaving when they hit 85-90, because of boredom and because nothing to do except to farm these low lvl maps is BETTER? Bullshit makes the flowers grow
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i don't like tier idea, leave map levels as they are..
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good idea with map tiers but it will be harder to know what xp to expect from a map now.
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