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Rory's Skill Design Presentation!

I think one thing that is really missed from this game's design of skills is how practical the skill is.

You can have all this conceptual ideas behind a skill but at the end of the day, when it's in the players hands... Does the skill feel good to use? If the skill doesn't feel good to use by the player, everything else about it is pointless.

IGN:Vennttorr - Level 100 Witch - 1st Witch to 100.

My mirror service thread: http://www.pathofexile.com/forum/view-thread/811499

My Crit Arc build: http://www.pathofexile.com/forum/view-thread/1090691 -- Updated
Very nice process

Ha! I knew you guys are all magic the gathering players! Epic game
Kind of interesting. I agree with the person that hearing the whole talk would have been even better.

Also, congratulations Rory, and congrats also to the other GGG developers who gave talks at the conference.
Is it end game?

You know face tanking 79+ level maps with that skill where the mobs tickle you to death if you get too close becomes a highly likely scenario.

No doubt the streamers will beta test it asap.

But the methodology insight is definitely welcome so thank you for sharing.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Shouldn't you make sure there's an ecosystem to start with?

I mean..

There's no choice there, you get fire trap. No one uses lightning tendrils since you killed it. And magma orb? Come on GGG
"
Lucid_ wrote:
Shouldn't you make sure there's an ecosystem to start with?

I mean..

There's no choice there, you get fire trap. No one uses lightning tendrils since you killed it. And magma orb? Come on GGG


Lightning tendrils is still an amazing levelling gem
all i wanna do is make a hurricane druid huehue
What GGG should consider in their next support skill gem is the ability to have "some" projectile skills bounce/ricochet against walls or monsters based on the geometry of the monster or wall that is being bounced off. Keep in mind, that Spark and tornado shot are the only skills that almost already fills this role.
Last edited by XPhantasmaX#3344 on Sep 17, 2015, 12:55:51 AM
Very interesting procedure!
That makes a ton of sense, thanks for sharing. :)
Shrapnel shot looks amazing!
Thanks for sharing the design process.


If you want to add something to your player psychology book:

I get addicted to sounds.
Hard-hitting, crunching, visceral sound effects.

I can play an ice-shattering character all day.

Fire skills - I could never like. They just sound wimpy.
"Poof, poof."

You enhance the appeal of many of the skills in the game - just by re-doing annoying or weak sounds.
(Lightning strike, leap slam, fireball, etc.)

Keep up the good work.

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