[3.2]Blink & Mirror Arrow Necromancer * Shaper down * Build of the Week * Deadeye version added*
" You forget the necro offering. Either AS or block... huge ! Basically beside the cd reduction and tailwind, nothing the deadeye offers is useful. I am still not sure the +1 arrow would work but i think not. I do think however that the 30% inc minion duration of the necro will work. So basically 30% more provided they don't die (and they don't often die before end of timer with all thelife from the necro) Last edited by AAZgurf#6871 on Feb 26, 2018, 3:12:05 PM
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OLD NECRO
1. +10% Skill duration +15% minion dmg 2. +20% skill duration offerings affect you 3. +4% cast speed +15% minion dmg 4. +30% minion dmg +2 desecate corpses (7 total now) +40% dmg if corpse consumed +2% attack+cast speed per corpse 5. +4% cast speed +15% minion dmg 6. +30% dmg to all if aura is on +20% resists if aura is on +3% attack+cast speed per aura 7. 6% chaos resists + 15% minion dmg 8. + 15% minion dmg + 10% minion life ===================== TOTALS 30% skill duration 175% minion dmg (105% passively, 70% actively) 10% minion life 31% cast speed (8% passively, 23% actively) 23% attack speed (actively only) 20% resist (active auras) 6% chaos resist Flesh offering: 30% attack speed 29% movement speed 30% cast speed --------------------------------------------------------------------- NEW NECRO 1. +4% cast speed +15% minion dmg 2. +30% dmg to all if aura is on +20% resists if aura is on +3% attack+cast speed per aura 3. + 10% minion life +15% minion dmg 4. +20% minion max life +20% minion dmg +2% minion life regen 5. +10% skill duration +15% minion dmg 6. +30% minion duration +12% attack + cast speed if minions killed recently +30% minion dmg if minion skill used recently 7. +10% skill duration + 15% minion dmg 8. + 20% skill duration + 40% dmg if you have consumed a corpse + 2% attack + cast speed for each corpse ===================== TOTALS 40% skill duration 30% minion duration 180% minion dmg (80% passively, 100% actively) 30% minion life 2% minion life regen 35% cast speed (4% passively, 31% actively) 31% attack speed (actively only) 20% resist (active auras) flesh offering 15% attack speed 14.5% movement speed 15% cast speed ============== FINAL DIFFERENCES +40% minion duration (6.6 sec to now 7.8 sec)(this means we can have 6 clones out) +5% minion dmg (although most of it comes from active skills now) +20% minion life +2% minion life regen +4% cast speed (-11% total if you count flesh offering) +8% attack speed (-7% total you count flesh offering) -6% chaos resist Flesh offering: -15% attack speed -14.5% movement speed -15% cast speed Overall a slight buff mostly coming from the fact that minion duration now allows us to have 6 clones for 1.8 seconds Last edited by Macberto#6938 on Feb 26, 2018, 4:50:04 PM
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I have a really cool..slighty broken idea with this build but i dont want to ruin it before league even starts. Lets hope weapon swap is still OP
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Thanks for the breakdown Macberto. Necromancer is stronger than ever with this update.
However I'm more interested in trying the new Deadeye nodes. With a single clone, the single target, 5L dps against Shaper is 140k for necro. With a modified tree for Deadeye, the dps is approx 100k (if including Tailwind). Deadeye spawns minions twice as fast. However, the duration is only (1.9 / 2.6) = 73% as long as necromancer's. So deadeye's dps = 100k * 2 * 0.73 = 146k dps when correcting for differences between the two classes. Deadeye's advantage over necro is that it is capable of getting Acrobatics while still achieving 6k life. Deadeye also gets more movespeed and attack speed (for casting clones). Necro has bone offering or spirit offering which are considerably weaker in the new patch. Both seem to have very similar dps. I think I will go with Deadeye this league just to try it. https://pastebin.com/7nc3xiLy Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529 Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 Last edited by dariidar#0631 on Feb 27, 2018, 12:52:17 AM
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It might also depend on the jewels you use. Deadeye has basically 0 minion damage so even just a bone helmet would be 40% MORE damage, while it is buried in the depth of necro's minion damage. Same for jewels. I think i'll stick to necrowith uneearth shenanigans and a shaper helm for the second 6L. BTW do you know if immolate has been debugged for clones ?
edit : I completely forgot the base 114%, yeah !. As for viability, I indeed was trying to say that deadeye is possibly as strong but with different choices for jewels. Last edited by AAZgurf#6871 on Feb 28, 2018, 5:19:08 AM
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" omg,when was immolate bugged for clones ? |
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It has been corrected in 3.1.2
see https://www.pathofexile.com/forum/view-thread/2075735 |
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" This is very incorrect. First of all, there is a huge difference between increased and more damage in this game. The Blink arrow gem already has %inc damage. A level 20 blink arrow has 114% inc minion damage built into it. This means, even if your build has NO %inc minion damage on tree, then a bone helmet is just worth (100 + 114 + 40) / (100 + 114) = 1.18x more damage. But it's very clear that deadeye can still get %minion damage from tree, %damage from quiver, lioneyes glare, quality gems, etc. So in the end, no, a bone helmet gives nowhere near 40% MORE damage. It really gives about 10% if you look at the pob I posted in my last post. By the same reasoning, the %inc minion damage from necro is useful, but not THAT powerful due to the already high %inc damage available on the skill gem. I've already done the math and built the two characters on pob. Both ascendancies will achieve very similar dps if you check out the builds I posted. Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529 Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 Last edited by dariidar#0631 on Feb 27, 2018, 1:23:14 PM
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Since you are the OP I have some thoughts and would like opinions if you have any...
What do you think of Phantasms on kill with this build? Would it work with weapon swap? Could take out the ele focus for on kill and then necromancer would give aura buffs and minion buffs to them too. according to poe database website the level 20 skill gem can get up to 11 phantasms. http://poedb.tw/us/gem.php?n=Summon+Phantasm+on+Kill+Support i think with this in mind it will be more powerful than deadeye but deadeye would be nice for eva and speed. who knows..just gotta test it out? Last edited by clandestinehp#1801 on Feb 27, 2018, 11:51:47 PM
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I read your post, OP.
If both ascendancies have similar dps then how do you feel which will be better for smooth clearing and better leveling path as for the league starter? |
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