[3.2]Blink & Mirror Arrow Necromancer * Shaper down * Build of the Week * Deadeye version added*

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Emanon wrote:
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insobyr wrote:
Tried Shaper for the first time on my BAMA char and ended up did it deathless :)


Gratz! Could you explain some of the changes you have made to the build?
- Why did you go for spectres and guardian?
- What spectres were you using and what equipment do you have on guardian?
- You took quite a few minion survivability nodes, are those necessary?
- Why did you go for so much extra mana, by taking mana and reduced reserved mana passives and also having mana on jewels?
- You seem to have no armour/evasion, as well as low flask heal amount, how do you survive?


Thanks!

Spectres and guardian are mostly personal preference, I would like to use them on my every summoner build basically. Guardian gives a lot of increase damage and movement speed, which is really good until he has survivability issue in some tough boss fights.

For spectres I usually use Wicker Man, they are good against Proximity Shield rares. FOr guardian gear, just typical buffing setup: Dying Breath, leer Cast, Victario's boots, Southbound, Ambu's body armour.

Minion survivability nodes are not necessary.

I go for some mana nodes because I don't use EB/MOM, I want a good enough pool and regen rate for me to spam skills comfortably. In addition, minion damage + mana jewels are cheap.

I have 3k-ish ES on top of life, and I have life regen, so I don't rely that much on life flasks for recovery. This setup works pretty good so far.

Basically, my character isn't really min-max'd yet, I'm still playing around.
Last edited by insobyr#6496 on Sep 11, 2017, 3:36:58 AM
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insobyr wrote:
Minion survivability nodes are not necessary.


Thanks for the replies! Just one last question regarding this point, if minion life nodes are not necessary why do you give up dual curse to pick them up? Won't your DPS be much higher with an additional curse?
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Emanon wrote:
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insobyr wrote:
Minion survivability nodes are not necessary.


Thanks for the replies! Just one last question regarding this point, if minion life nodes are not necessary why do you give up dual curse to pick them up? Won't your DPS be much higher with an additional curse?


Dual curse is no longer worth picking imo, after GGG changed how curse effectiveness works on bosses. The additional curse (ele weakness) would only give me like 5% more damage at most, against Shaper, so it doesn't really worth the 5 points investment. I would rather pick life or sockets.
I went trapper for this. I feel like I'm lacking in overall damage output and survival. I'm rolling with 5.4k HP. Right now instead of Proj. Weakness and Ele. Weakness, I'm using Enfeeble and Temp. Chains for boss fights. Note that this is also my first time playing trapper so my have not quite grasp the play style yet. Here's my setup at the moment.
https://pastebin.com/x2FHKrfZ
Last edited by xSolux#5979 on Sep 12, 2017, 2:55:39 PM
Tried the reflection gloves enchantment for a little bit, it's pretty good.


(It cannot be supported by gems in gloves, but look at the juicy stats.)

One reflection clone killed a Tier2 map boss in 7 seconds: https://gfycat.com/SnappyAdoredDorado
Last edited by insobyr#6496 on Sep 13, 2017, 5:09:26 AM
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insobyr wrote:
The additional curse (ele weakness) would only give me like 5% more damage at most, against Shaper, so it doesn't really worth the 5 points investment.


You're right, it gives 20% more damage against normal mobs but gets reduced to 10% against bosses and 5% against Shaper. I guess it might not be worth it if optimizing for Shaper.

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insobyr wrote:
Tried the reflection gloves enchantment for a little bit, it's pretty good.


I have the enchantment (albeit Merciless version) and it does give significant DPS. It seems to do slightly less DPS than a 3L Blink/Mirror Arrow clone, and almost 40% of a 6L clone. The next best option will be Commandment of the Grave but the DPS is a lot lower (around 30% of Reflection?) but has half the CD and triggers on minion kill instead of being hit.
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Emanon wrote:

I have the enchantment (albeit Merciless version) and it does give significant DPS. It seems to do slightly less DPS than a 3L Blink/Mirror Arrow clone, and almost 40% of a 6L clone.


Commandment has 400% more minion damage on clones while the merciless one only has 300% more. In PoB, the reflection clone gives 60k dps against Shaper (my 6L BA/MA clone has 125k w/o GMP), it's quite significant.

This enchantment fits this build so perfectly:
1. The reflection clone's hits cannot be evaded (they use your weapon)
2. Perfectly scaled with Wrath/Anger, EE, projectile weakness, duration, cooldown recovery speed and most other things in this build.
3. Easy and reliable proc mechanic (proc when hit), Easy 100% uptime for at least one clone and clones are doing damage 100% of the time (they just stand and shoot)

It's basically a reliable 10%-15% more damage against bosses (which is the scenario that we want as much damage as we can), so it's really worth it to get one. :)
Last edited by insobyr#6496 on Sep 15, 2017, 6:45:36 PM
Upgraded to double 6L, recorded a cleaner Shaper run in 6m40s: https://youtu.be/kkrzXlh1xm8
Damn impressive, nice defenses too.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
i read somewhere thath generosity not affect attack auras on minions and totem is it right? cause i dont understend why you have linked generosity to anger and wrath , thx .

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