2.0.3 Patch Notes

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GGG_Neon wrote:
Version 2.0.3


Bug Fixes:
  • Fixed bugs with Flame Dash which allowed players to travel twice as far when used over unwalkable terrain or when targeting monsters rather than locations.
  • Fixed a bug where some of the effects created by Lightning Warp would disappear if the skill had too much duration reduction.


Looks like it's back to lightning warp permanently \o/
If it doesn't touch the client then we can't ban for it. -Chris
PLS FIX BUG WHEN ATZIRI CHANGES SHAPE
Where is the "different colors for complete stacks of divination cards"?
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
"
GGG_Neon wrote:
Version 2.0.3

Fixed bugs with Flame Dash which allowed players to travel twice as far when used over unwalkable terrain or when targeting monsters rather than locations.


RIP Flame Dash
As a new player most of these changes may as wells be in an alternate language. But I do understand increased drop rates talk. That kind of talk makes me chest buttons hard.
Just tested Lightning Warp... still only get the cast animation 1/2 the time.
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Alea wrote:
Im curious about wich cards got their drop rate increased

Not that im thinking about voll's amulet but well it's definitely a built gate so it should have been increased...

isnt it ? :p


Legacy items are staying very hard to obtain, so no buff.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
What I just imagined my mom yelling in my ear: "You will stop having fun with flame dash this minute, young man!"

Me: "Aww, but WHY mommy, WHY!! :("

:D
"
GGG_Neon wrote:
Version 2.0.3
[li]The starting Melee Damage node for the Marauder now also grants 16 additional maximum Life.[/li]
[/list]


a long time ago i looked at all the starting passives and compared. scion used to have the weakest starting points, but at least she had versatility on branching out.

but for marauder's case, the starting melee damage is something i avoided like the plague. it's weak for a starting point and shadow/duelist had better value (quite the irony)

anyway its a very welcome change.
[Removed by Support]
"
RicochetSaw wrote:
"
GGG_Neon wrote:
Version 2.0.3


Bug Fixes:
  • Fixed bugs with Flame Dash which allowed players to travel twice as far when used over unwalkable terrain or when targeting monsters rather than locations.
  • Fixed a bug where some of the effects created by Lightning Warp would disappear if the skill had too much duration reduction.


Looks like it's back to lightning warp permanently \o/


LW still bugged. :(
IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records:
https://www.pathofexile.com/forum/view-thread/972683/

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