2.0.2e Patch Notes
was hoping it wouldve helped reduce the lagg, and that they would realise that the first shoots isnt the problem but the fact that it is infinite. The fix would have been too add a short cooldown to it or maybe limit maximum amount of walls at one time by 1 shot or a combination of both.
Instead they completely destroyed the build in every regard, the maximum walls u can get per hit is 1. [Removed by Support] Last edited by Gary_GGG#0000 on Aug 31, 2015, 7:02:49 AM
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The Tears are glorious, But i need more FEED ME!
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" Bashiok is that you? |
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Banhammer!
A "deterministic" way to waste your time
Italian Facebook group: https://www.facebook.com/groups/123491614671703/ Italian global: /global 69 |
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" Not a FW player but any update about this? If this guy is right then FW was nerfed in the wrong way. |
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This build worked fine last league, so what's up with it now? Bypassing the FW cooldown with a power charge is even a nerf from last league's FW CoC build.
I never thought I'd say this, but are too many items dropping in maps now that IIQ has to be rolled high to sustain even a mediocre map pool? If that's the case, I'm not sure there's an easy fix. Edit: I guess the above post might have the answer^^ Last edited by robertredberry#4286 on Aug 31, 2015, 8:01:41 AM
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Wow, so instead of fixing your horribly optimized code you just nerf a skill. First the effect for Discharge and now this. WTF is happening?
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This is a 15 minute download? What.
Guess this is one reason steam sucks... it limits download speeds, and with internet that's not so good, while stormy weather/humidity is slowing it down a little bit more. Again, Steam is good for me because every time my router resets(which can be multiple times a day), I don't need to put in the code to be able to log back in again(Steam automatically does this?). IGN: Lil_Crimson
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So, why not just reduce the number of frost walls allowed simultaneously per player to 10 frost walls? You can then make a reasonably effective CoC frost wall build. Now you've completely destroyed an entire build because of bad optimization.
Fix may have been necessary, but it was done the wrong way. Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless |
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3 seconds WTF?
Hate this time wasting skills so much... Why is GGG becoming such a grandpa game. From instant casting to seconds. |
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