TrytoReaves Hybrid Reave Build 88k dps tanky(tempest lvl 97)!

I ended up with something very similar - https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9dUju9qP-uj3iFSB4ri2DLOkJM7GzGbSGs9E2o4obrb6n4iwj9rCrZU1Nko19xIK9NjB8ivBHflFH6UaE2TfUjb_nVC_M7T8FtST9wYLC7P_eTUa0xTqtYuxirBX9b4SE72yMjYH_HNrBnapLHHTtLlM2PY_BBS3Tb-tj1gd677VIES_BoECg1EIrCngZwL-mf4RvXfJvV6mV7UEOSCoLDPcRlnBSrK8BCX_GBx6J0xuXuNmTJ5UujDYyTt1I74jw1VVL-TeP-klRYeLXz9DQJpVJsV9qFr8=

The build is still solid but you cannot use blood rage, so the more multiplier from being on full life is effectively reduced by 12%, which makes it less impressive. Still a solid build though ^.^
Anyone thinking of running this build in Ascendancy, presumably using Gladiator? I threw together a passive tree like this one (open in offline calc), just to start off the league. I'd use Essentia Sanguis with the Poison gem until I farm up to a better claw and switch into crit. Essentia Sanguis gets a really good boost from Bringer of Rain, since it has such high %increased phys damage, it's a very good weapon for Bringer or Abyssus or any source of added phys damage since it has good attack speed too. It helps that it's dirt cheap, even for a top roll.

The nerf to the poison gem and poison nodes kinda hurts the damage though.
Griping about the poison changes
I don't understand why they nerfed the gem and the passive nodes in terms of %increased damage, that was definitely not what made poison OP in talisman, what made poison OP was stuff like Conc Effect or Slower Projectiles or Consuming Dark. As far as I can tell, the builds that benefited the most from the %inc on the nodes and the jewel were the "fair" poison builds like this one... /gripe
builds: https://www.pathofexile.com/forum/view-thread/1663570/

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