Master Crafting Metamods
Mkay, Mr. GGG So u say it works this way (and u say it's very logical):
1) Scourge orb tries to remove mods 2) Meta-mod protects suffixes 3) As a result we got removed all mods, except suffixes (they were protected) So... I've tried 3 times to kill a whole pack, lead by rare_monster/totem with "allies cannot die, before this monster death" mod and all 3 times i succeeded using flameblast (so all monsters in a pack took damage at the same time). I had no "burn" or "poison" or other DoT effects. So the game mechanics in this case works (pretty logical to me): 1) Flameblast tries to kill monsters 2) Rare monster with "allies cannot die" aura dies at this damage application 3) All his allies die from the same hit, because his aura is no longer in effect. What am i trying to say? Literal wordings in both cases are pretty similar, still in first case "status effect" "protects" "bros" after status is wore off and in the second case it doesn't. P.S.: Sorry for poor English. My main complaint is about how Chris tries to say that it's logical in the "The purpose of Mods is to override the regular game rules" part. Last edited by haldagan#3666 on Aug 21, 2015, 5:37:02 PM
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What now? I farm for many hours a day and all I get is items worth 2-20c at best. And what was good at the beggining of the league (10c) now is nothing. I can't afford the exalt orbs I need to buy good gear and there not many guys willing to sell expensive items for chaoses.
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" Best! Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
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" You are comparing two uncompareable things From your post it seems that you do not have the slightest understanding of how programs are running what's actually happening in the scenario you just described. Since i do not know GGG's algorithms assuming that every mob is an object that has several properties like name, type, heal, isDead (a boolean variable) and probably some collections holding data about positive and negative efects on them. and probably some method for excuteing attacks and some skills etc ... Im also assuming that when you deal damage to them you triger som revieve damage method on the mob object that substracts your damage from their health which can result to their health going to 0 and trigering another method that sets their isDead property value to true also checking for a existing abnormal status that might prevent it (this is in the collection holding possitive effects). and this is probably wrapped around in a loop that is run for every single mob you encounter.... Those operations are done by your CPU in an unimaginably fast manner which may not be visibly noticeable and it may appear that they die simultaniously which in fact is not at all. Have in mind that this is a gross oversimplification of what the process my actually be. The process of crafting is probably way different and simpler than that. And it runs only for a specific item object that possesses several mod properties that are able to prevent or modify certain currency effects. Which as Chris said is an intended and accepted behavior. Last edited by vacii#5098 on Aug 21, 2015, 5:48:23 PM
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I love how in that long post mechanic that is used by one players and is not used by others cause they don't know about it cause they didn't try to know about it is called scamming - really laughing at it.
You, guys, are pretty angry and jealous, but that was obvious from the beginning. Last edited by fatelessguy#1781 on Aug 21, 2015, 5:42:42 PM
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[/quote]
I think you are missing his point. Yes he is human and made a mistake, but the cat was already out of the box, the problem is that a handfull of ppl saw his post b4 it was deleted, which gave a random and completely unfair advantage..[/quote] Should they sacrifice GGG's policy because an employee had a moment of weakness?[/quote] YES, this is why (a big reason of it, not all of it) that people are so frustrated and mad. |
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" You have a link to an official forum post for this? " There's a gem that you can only create via recipe. What do you need for it? (I'm sure you can tell me without asking anyone else or looking at the Wiki, right?) " If you read the OP, you'll notice (brackets mine, because the paragraph is not exclusively about crafting): " So, why should GGG hand you an "optimal guide" for item affixes, or an "optimal guide" to leech mechanics? It's inconsistent and in the end completely arbitrary what GGG feels needs explaining, and where they prefer to let the community run into the blade. They should finally decide what they want - either they always post explanations how stuff works, or they should never post them. " It becomes a problem when GGG leaves inconclusive or misleading descriptions in game ("blahhh removes all mods blahhh," but then some mods are more equal than others...), or via social media action directly or indirectly influences the perception of statements/theories about those recipes, and who has access to certain "official" comments about those things. Case in point: Qarl should have either not written anything at all, or should have left his comment up and visible after posting. But leaving it up for a few minutes, and then deleting it was just wrong. " Yeah, because everyone had around 20-30ex in Standard laying around to throw at the master for "science." ;) |
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" I think the reason why a lot of us are mad is because we feel duped. Standard: Shiverlyss, Lythyssa, Solaris, Goldorak, Clash, Cleavage, Sunflow. Last edited by Sunflow#6364 on Aug 21, 2015, 6:02:01 PM
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PoE Community right now:
Now that cat is out of the bag, can we get eternals back? how is new metamod crafting less deterministic crafting than eternal crafting? |
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Duplicate post
Last edited by Chronologist#4637 on Aug 21, 2015, 6:02:53 PM
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