[2.1] Voltaxic LA by ad1ce (Talisman Rank 3)

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korzasa wrote:

Alright that makes sense then, but is the poison dmg increase really more dps than 18% attack speed for single target?


You already have a big AS boost provided by passives, Blood Rage and frenzy charges. If you want DPS, you should get Projectile Damage nodes - the two nodes at Ranger's Start, Sniper notable, maybe extra jewel socket with +8% projectile damage for 3 nodes if you have 1exa+ jewel.
Projectile and Chaos damage boost both direct hit and poison. And it's 15% increase per point, far more than mere 6% AS from Berserkering.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jan 12, 2016, 3:42:16 PM
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Dstry wrote:
Currently 81 in HC Talisman.

Tooltip DPS of LA in HO with Ice Golem, Wrath, and Herald of Thunder is 8490.5

Really low.

Tips on upgrades? I've gotten lucky on my bow but everything else is pretty meh..



Your Talisman could be a lot better suited as an amulet with crit rolls along with WED. Your Mind Finger ring just isn't that great. Also, odds are, all his damage is calculated with level 20 gems, maybe even 20Q'd.
WED on gear is very important, also crit multi on quiver/amu, also quality gems...

https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9dUQN9qP-usjwFSDdDSzpW6-GswDukAoNjU4qIXYqTYd2TP8j04bOPydH4uOfQzGPYMEzSsgi4n8rSn3awY1-iq9uqqQ5OdQwfHTtLlO3tpARtfJ29419UUcFLdNvdct7wzWSMfoj9jfUjb_nVHrv6mK-p9i9oJ9Nku0_BbXUIyT9ZU0GcMLs_969Nk6ftMVHfnp_Yqzb54TZbIxsCJ2q8Yo2PW1sD6u1SBa_JpVh4lVLjDaJ03BSKgtv8rvjxKKXBhmKwzoki5u1hMX7CfbaGo8=

I wonder if this version is viable.

4l: AA+Wrath,EndCry, Blink Arrow
4l: Cwdt+IC+IncDur,Frenzy
4l: CoH+HoT+Assmark+IceGolem
Belly of the beast: blast rain with your links, swap - the usual rarity cull

left click = move
middle click = mirror arrow (gem is inside one of ur 5l6S items (weapon or armor) or a spinning aura circle if u got 2x 6links - makes culling easier with div distillate)
Q = blood rage
W = enduring cry
E = Blink
R = Frenzy
T = Blast rain

Last edited by ZhenyaDM#2163 on Jan 13, 2016, 3:36:05 PM
Lvling this Build atm as I couldn´t handle CoCDischarge anymore @95 and culling/support was boring for me aswell.

So far I am in love with the Movespeed and especially screen clear of the Build. As I am playing SC I can do more stupid stuff but I have yet to die in Maps :P (Lazyness during lvling cost me some rips :D)

Spoiler


I have the money to buy a 2nd Voltaxic 5l, even 6l but I am not sure if it is really worth it?
Thought about maybe going 6l Coil but I was too cheap to get GGG Light Res Gear.
And sometimes Frenzy feels better for single target and sometimes Blast Rain :x
Will prob Swap in Frenzy on bosses instead of Vaal Haste to keep charges but up until T9 Gorge (Which I cleared in less than 3Min :) I´ve had no problem with "bursting" bosses.)
Can´t wait to get more lvls.

Thanks for the build I like how I feel beefy and yet deal insane dmg :)


I have one Question though: Is the Light DMG of HoT so much better than HoI for us to give up on "constant" power charges, as I´ve been struggling with generating Charges. Most things die offscreen or out of HoT range, while HoI should provide us with Shatter (no more chickens) and Charges
Last edited by Transom#2629 on Jan 13, 2016, 5:27:42 PM
i'm min maxing my build as much as i can just because school is starting soon and i dont feel like starting/doing another build.



really nice upgrades for me :)

also vaal'ing all of my gems and gotten some good vaals but on none of my LA gems. i've yet to get a 21/20 LA and i've done about 6 so far
Last edited by dezahp#3940 on Jan 13, 2016, 7:26:08 PM
Hello.

Can someone explain the mechanic behind linking Curse on Hit, Assassin's mark and ice golem together? Everywhere I look online it says that golems can't apply curses yet every once and a while I see my char has built some power charges somewhere...

Is there a place online where curse on hit mechanic is explained with respect to the golem?

thx!
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Hamdrew wrote:
Hello.

Can someone explain the mechanic behind linking Curse on Hit, Assassin's mark and ice golem together? Everywhere I look online it says that golems can't apply curses yet every once and a while I see my char has built some power charges somewhere...

Is there a place online where curse on hit mechanic is explained with respect to the golem?

thx!


golem can't generate charges. But Herald of Thunder can ;) Golem was linked cause there are only one free slot in gloves :D But u can use golem in unset ring if u want, doesn't matter.



p.s. maybe herald of ice will be better cause shatter effect and offscreen power charges. need tests... but i already sold my gear and made respec to another build :(
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ad1ce wrote:
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Hamdrew wrote:
Hello.

Can someone explain the mechanic behind linking Curse on Hit, Assassin's mark and ice golem together? Everywhere I look online it says that golems can't apply curses yet every once and a while I see my char has built some power charges somewhere...

Is there a place online where curse on hit mechanic is explained with respect to the golem?

thx!


golem can't generate charges. But Herald of Thunder can ;) Golem was linked cause there are only one free slot in gloves :D But u can use golem in unset ring if u want, doesn't matter.



p.s. maybe herald of ice will be better cause shatter effect and offscreen power charges. need tests... but i already sold my gear and made respec to another build :(


HoT is probably better than HoI from a DPS perspective as it will add to the lighting/chaos stacking we have going on correct?

Additionally, why the focus on crit on some pieces? This is not a crit build so why do we care? Does crit account for a large portion of the dps or would we not be better by ignoring crit chance/multi on the items you've recommended them on and instead stacking more WED and flat lightning?

thx again!
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Hamdrew wrote:


HoT is probably better than HoI from a DPS perspective as it will add to the lighting/chaos stacking we have going on correct?

Additionally, why the focus on crit on some pieces? This is not a crit build so why do we care? Does crit account for a large portion of the dps or would we not be better by ignoring crit chance/multi on the items you've recommended them on and instead stacking more WED and flat lightning?

thx again!

oh is it non crit build? rly? damned... i think i've played crit build :o
50% crit chance is nothing for u I see... another thing that I couldn't find good diamond rings with crazy resistances at the THC and can't use rat's nest cause resistances was a little over cap.

HoT gives more damage but maybe HoI will give u more comfort for the game. This build have enough damage I think...
Last edited by ad1ce#7251 on Jan 14, 2016, 9:04:01 AM

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