[2.0]Damage immune CoC boss killer by Markusz - permanent Immortal Call and max resists
How does this even work? I tried something similar with a Crit-Blender where I tried to keep up Surgeon flasks vs single targets. I had the flask nodes (Primal Spirit & Druidic Rite) and I used the Magnat. I could not get enough charges to refill my flaks in time.
Regardless what I tried, I could not get more than 1 flask-charge per skill use. It did not matter if one or both weapons did crit (dual-wield cleave), Multistrike did not change behavior (so MS is actually contra-productive for gaining flask-charges) and it didn't matter how many mobs I hit with my crits. I also tested with Molten Strike, the behavior is the same, max 1 charge per skill use. According to my calculations between 2.1 - 9.6 (6.4 with your setup) crit/s are required in order to refill all flasks in time (depending on gear, flask nodes and flask type). How do you do that? What is your crit chance, your attack-speed (with and without Multistrike) and your accuracy? Thank you! Last edited by fae76#3960 on Sep 29, 2015, 7:19:17 AM
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I've been running a CI version for a while which has had the same success as yours. I still have room to improve but I don't play that much anymore to bothered to do it. I can share my tree and gear if you'd like.
Last edited by Hizbas#6915 on Sep 28, 2015, 7:50:10 AM
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Did you try it with Voll's Protector?
His build is using a Vegan dagger so accuracy is not necessary, my accuracy is at 91% and works well enough along with a 20 quality increased duration in the 6L and 6 endurance charges. I am loving it. It works really well with barrage as well AND can do it from a distance which I believe makes it more map viable. I believe Voll's Protector gives you credit for multiple crits if you have them like with barrage or with other skills like that instead of one per attack I believe that fills your flasks fast enough to make it work. I believe Voll's Protector is necessary to make this build work along with devotion and the ring. I was level 68 and face tanked both Piety and Kole, no problem! :-) Last edited by StarMasterMaster#4552 on Sep 29, 2015, 8:38:38 AM
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" No I did not test with Voll's Protector. As far as I know Voll's only affects Power Charges and not Flask charges. But I will test it anyway. Thanks for pointing out the Vagan Dagger, I did miss that. I'm still interested in OPs attack speed and crit chance. Maybe you can post your's as well? |
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" I was pondering over this all day long and I might just have found the answer. Unfortunately I can not test before the weekend but maybe someone can answer the following question and therefore validate or ditch my explanation: Are spells triggered by CoC treated as a different skill-use as the melee attack that triggered them? If that is the case, then each triggered spell that crits provides an additional flask-charge. (Multistrike could be beneficial to gaining flask-charges and outperform Faster Attacks in this regard as well.) Last edited by fae76#3960 on Sep 29, 2015, 12:29:45 PM
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I think your spells are treated seperatly, also apparently ball lightning will give you multiple crits as it passes by the enemy hence why its being used in mjolner builds more and more.
Last edited by Fhark#5469 on Oct 20, 2015, 10:24:35 PM
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" My crit chance at the moment is 66.79% (without power charges), crit multi is 311% and my attack speed is 1.52 with Barrage. I have not made it to alchemist on the passive tree yet so my resistances with flasks is only 96 %. Last edited by StarMasterMaster#4552 on Nov 2, 2015, 4:45:41 AM
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I'm shitting some mad bricks right now after watching that video. BUT, can this build still work without legacy saffels or a 6L volls?
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I'd like to see an update for 2.2 about this, I'm very interested
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I'm not the op, but I will give my guess.
Think that could be good a Cyclone skill + trickster class. This way, I would go with this tree: Tree with Elemental Overload With this tree, critical chance to spells would be low because of instant conversion of power to endurance charges (Romira's Banquet), then could be better, in my view, have Elemental Overlord. Using Cyclone, 5L linked will be: Cyclone > CoC > Ice Nova > Shock Nova > Immortal Call The last slot could be Increased Attack Speed (I prefer this option, attack speed = more immortal call and damage), Elemental Focus or Controled Destruction. Must have fire damage to attacks on the ring, because that will faceroll maps with Elemental Equilibrium. Additionally must have 2 unique jewels: Conqueror's Potency (8% increased flask effect) and Intuitive Leap on the Templar socket (to pick 1 power charge and 1 endurance charge). 3 Purity of Fire/Cold/Light + Enlighten level 3 will allow to use a Curse (elemental weakness is a good choice) + blasfemy with Enlighten level 3. Leveling turn off a purity and use a blasfemy + warlord's mark to gain life leech and endurance charges until to have a Voll's Devotion. If do not want the tree with elemental overload and prefer critical chance to spells, it is the tree: Tree with critical chance to spells Bandits to both version: oak, kraityn, alira. With trickster Walk the Aether must have. After is a personal option: until Shade Form is to make more defenses (but this build is damage imune), Swift Killer can be very interesting (4 frenzy charges = 16% more damage and 16% increased attack speed). Patiente Reaper dont see utility. Same to Weave the Arcane. Then, 2 options could be interesting: 1 - Walk the Aether + Shade Form (with Ghost dance). 2 - Walk the Aether + Swift Killer + Ghost Dance. Guides made by me: Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast Last edited by Carrasco_Santo#1203 on Apr 18, 2016, 9:09:39 AM
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