LMHTB's Crit Fireball Caster [Warbands]
cool build. nice to see the classic rpg spell be used effectively. What to you die most to is anything at all?
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Also possible damage improvements are to invest 4 skill points for the extra curse and running gloves corrupted with elemental weakness on hit.
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" thx^^ well atziri runs are still the hardest because of her 4 atziri phase, where she spams her phys attack. " That's true :) |
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Build very interesting after the Box that had something random to Fireball came to skin and so far had not seen anyone make a build for her hahaha ! Some questions have any map you leap because the boss is very hard? And if you use the Infernal Mantle if your mana becomes low is + 100% spell damage you in the ass, I saw a video and you do not so complicated , yet to Atziri is risky D :
Last edited by cosme7#3071 on Sep 19, 2015, 4:07:55 PM
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" You don't need Infernal Mantle for this build. I am using it cause I play this character in a SC league and I want high DPS. That means, I don't care when I risk dying/die in Maps/Atziri Runs. Otherwise I would make sure that I never get low mana status by equipping max mana and mana regen gear and I wouldn't just use a mana flask + curse for mana regen as I do now. I can do every Map boss up to LvL 79. The most dangerous one is the Malformation Map Boss (Piety) which I skip sometimes. |
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Hey I am new to the game and i tried this herald of thunder / curse on hit / assassins mark combo, but my targets just won't get cursed. I am just level 42 grinding up with this char, so is there any kind of limitation to that concept or what am I doing wrong? Shouldn't this combo grant power charges on any spell?
So i talked to some other guy and he said, AM will only be applied, if HoT shocks, so I would need much more crit... is that what is fucking my low level char? Last edited by Realgamer#5996 on Sep 23, 2015, 2:31:23 PM
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" So first of all you need to have enough crit chance to shock an enemy. then if you kill that shocked enemy you trigger herald of thunder. Then if HoT hits an enmey it applies the curse. After the curse is applied and you kill that cursed enemy you have a low chance to get a power charge. That chance is 21% with a LvL 1 Assassin's Mark and scales up to 30% with a LvL 20 A.Mark. Last edited by LMHTB#2931 on Sep 23, 2015, 4:27:02 PM
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I had ripped my rf/fb so i have all these gems and considering trying it out, what happens vs reflect packs?
and no ghost reaver? Last edited by Facesit#0283 on Sep 26, 2015, 10:25:13 AM
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" I die in ele reflect maps and I can die vs ele reflect rares when I dont use my ruby flask. If you plan to play this in a hc league (or in parties), you will need the consuming dark and infernal mantle for 100% fire to chaos conversion. For hc you have to make sure that you are never on low mana because of infernal mantle and that you dont deal too much cold or lightning damage that could kill you throgh reflect. I'd probably use a more defensive skill tree too, which means less damage but more %es. You don't need ghost reaver because life leech sucks atm, its better to stack regen with zealoth's oath. I am using the blood dance for high regen and in hc I'd probalby help kraityn for an extra frenzy charge instead of alira (in merciless). Last edited by LMHTB#2931 on Sep 26, 2015, 11:27:57 AM
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Thank you very much for the work, i love this build. One question left: is molten shell really worth it as defensive spell? It's only 4 percent physical reduction for a single hit anyways isn't it? Wouldn't it be an alternative to use Flame Golem for some extra dps in that slot (disconnected from the other slots obv)? Or is the shell supposed to be an offensive dps output? If so, I really have to work on my survivability :D
Last edited by Moethelion#5998 on Sep 28, 2015, 11:58:11 AM
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