Pierce
"This is correct - it doesn't seem to have an effect. It does actually have an effect, but your client doesn't know that so you won't see it unless you manage to notice the other monsters behind the one hit taking damage. It's a known issue with serisalising stats. e're hoping to be able to do this soon, but for now it only works on the server. | |
This is actually more of an effects and animation feedback, but I find when building a pierce bow hero, there is not enough feedback for the player to determine if the primary target was actually struck by the attack.
With no pierce, one could shift-attack at a mob and when the arrow stops at a target, one could reasonably assume the target was hit without having to highlight it. With pierce equipped, the arrow animation will continue through the primary target (as it should), but the confidence the closest target was actually damaged is much lower. I wonder if it could be possible to have a target flash, or provide some other visual (and audible) indication of a successful attack... "We were going to monitor the situation but it was in the wrong aspect ratio."
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Feedback after this point is for 0.9.7
Balance & Design
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Does it stack with the pierce passive skill?
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Yes, just like everything else in the game.
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Love this gem, basically allows me to multi-target with power siphon without spending too much mana. Amazing. Check my thread in sig if you want to see this gem in action.
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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Mechanics question on Pierce:
If a projectile pierces the first target, is it considered to be another, separate attack for the 2nd hit? The reason I ask is, if I couple this with Lightning Arrow, will the piercing arrow be able to re-apply the extra damage rolls to the same target the original arrow did? Edit for clarity: It is my understanding that if Multiple Projectiles is applied to LA, and it "spreads" to 4 additional targets, if a the additional projectiles will not "spread" the damage again to the targets it already hit - as it is all counted as one attack. Does the same apply to pierce? Is it all one attack, and unable to spread the damage to already affected targets? Current IGNs: Smoothjazzz - 61 Summoner Templar (Default) PostHardcore - 52 2H Marauder (Hardcore) (RIP) PointBlaurader - 68 Bowrauder (Hardcore) Last edited by Secondfiddle#4366 on Aug 23, 2012, 4:55:42 PM
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Thanks, I should have dug a little deeper I guess.
Current IGNs:
Smoothjazzz - 61 Summoner Templar (Default) PostHardcore - 52 2H Marauder (Hardcore) (RIP) PointBlaurader - 68 Bowrauder (Hardcore) |
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When using this skill with Fireball, I am not entirely sure if the AoE explosion is registering on all targets as the projectile is passing through them.
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