Minion Life

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LimitedRooster wrote:
Power creep request of the day.

I, too, think some small Minion Life Regeneration should be added to this gem.


ditto
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jklgamer wrote:
I think that regarding the more wide spread use of mininons via golems it might be an interesting idea to change the quality of this gem to give minion life regeneration, so builds that use a free 3/4-link for their golem have an interesting option to increase the survivability of that golem. I don't know how this would affect summoners though.


I agree that quality on this gem should be minion life regeneration.
Another vote for changing the + quality to life regen per second.

Ideally 0.1% life per second per quality.
Last edited by kalamir27#3132 on Jan 4, 2019, 4:37:54 PM
In order to boost permeant minion survivability to help them early game, I propose the following changes.

Minion Life could be given as a reward for reaching Lower Prison (The Caged Brute).

Gem level 1, Requires level 8.
Starts at 20% more minion life, scales 2% per level, Until Gem level 11.

See this pastbin for example Table scaling.
Import into Excel

Minion life passives in early passive trees are not enough to offset monster damage and survivability. Even if you rush getting Grave Intentions or Indomitable Army.
"The absence of evidence is not the evidence of absence."
Last edited by Hixxie#2252 on Aug 17, 2022, 4:36:16 PM

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