2.0.1b Patch Notes

Was waiting for no leech mod already for a very long time, wondered, why it was not in 2.0.
New MTX and some more map mods for maps 15 people are running that make them even harder for no returns. Great patch!

Seriously, when will we hear even a word from GGG about the problems with 2.0.
See sig!
"
GGG_Neon wrote:
Version 2.0.1b
Added a new end-game map mod: of Insulation. This mod provides monsters with elemental status ailment avoidance. At high tier maps this mod provides immunity to elemental status ailments.

Why u do diz to me???
Good thing I dropped leech, and ele ailment before this patch.
But really, there is nothing worse than immunities.
"
GGG_Neon wrote:
Added a new end-game map mod: of Congealment. This mod provides monsters with immunity to life and mana leech. This mod only appears at high tier maps and is rarer than most mods.



Oh, so I get to use my items that still have broken leech on them

I see what you did there.

Just a thought, would maybe, fixing them be a better idea?
Casually casual.

kinda sad to see only annoying new map mods :(
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
"of Deadliness" I already fear that mod...
insulation is horrible! talk about hurting build diversity!
8/8 Overachiever
http://twitch.tv/hegemonyTV
http://www.youtube.com/user/hegemonypoe
More immunity please! Its time to release %damage type% immunity mods.
What about 'cast lvl 30 spark when hit' mod on rare monsters?
'Volatile flameblood' on death damage is too low, it should oneshoot up to 12k hp for sure.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9 on Aug 3, 2015, 6:59:00 PM
Too much chaos orbs around.

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