[2.0 Warbands WIP] 6k+ Life | Iron Will | Mind Over Matter | Arctic Breath and Flame Totem

Reasons for making this build
I found a damn good amulet for IW and I never used it before so why not? Thus, theory crafting began. Still figuring out what skill gems to use. I have a a lot of open spots!

Amulet (CHEAPO LIFE)


Why no blood magic? I hate using blood magic gem in anything but cyclone. No reason to use it with the amount of reduced mana cost on the tree and being able to roll reduced mana cost on jewels. Allows you get some better caster nodes.

Why Arctic Breath and flame totem? AoE overlaps = good clear speed. Good single target DPS in the right situations. Chilled ground, looks awesome. Flame Totem helps with surviving and single target dps.

Mind over Matter: I was curious as to whether it would work well with an IW build. Still needs testing, but it looks pretty good so far. I just started 73 maps so hopefully I can make it to tougher maps soon. HoI + curse on hit + warlord's mark makes mana sustain easier!

Using this to regain mana in sticky situations


Endurance Charges: You should get at least 4.

Vaal Ice Nova: You don't need to use it. Use against huge packs and boxes for maximum lag + fun.




Bandits
Oak or Alira (I took Alira), Passive, Endurance Charge


Gems
Arctic Breath - GMP - Cold Penetration - Iron Will - Spell Echo - Hypothermia/Life Leech/Knock Back/ Fork

In DOON: Flame Totem - Faster Casting - Fire Penetration (Added chaos damage if you get the faster casting corruption!)

Herald of Ice - Curse on Hit - Warlord's Mark (- Ice Bite; I think you need freeze jewels for enemies to consistently shatter. Still testing.

(Vaal Ice Nova - Increased Area of Effect - Hypothermia - Iron Will)

Still deciding on what to use, maybe Cast on Damage Taken - Immortal Call - Increased Duration. Maybe use Chaos Golem.


Gear

Weapon
Doon Cuebiyari, 65+ strength, 18% cast speed. They are cheap. Useful vaals to look for/keep: fire/cold/lightning leech, Gems in this item are Supported by level 10 Faster Casting
Doon

Armour
Lightning Coil, Belly of the Beast, Daresso's Defiance
Armour

Belt
Strength, Life, Resists, Reduced Flask Charges, I highly suggest getting reduced flask charges!
Belt

Other Gear
Any combination: Strength, life, resists, mana, dexterity, cast speed, spell damage, mana regeneration.
Gear




Jewels
Any combination of: Spell damage, freeze chance and duration, projectile damage, cast speed, life, cold damage, reduced mana cost, increased mana, and mana regeneration.


Screenshots
AB
AB tooltip with HoI
AB No HoI

Flame Totem
FT Tooltip
FT2 No HoI

Stats
Stats with Clarity


Videos (May be laggy, sorry)
79 Shipyard Elemental Equilibrium + 60% less regen
79 Zana Academy 3 additional Projectiles
Last edited by Ofnir_#5344 on Aug 5, 2015, 12:42:13 AM
Added a couple videos, current skill tree, and bandits.
Very cool build. How do you find survivability vs leapers/devourers/similar fast gap closing mobs in 75+ maps rolled dangerously?

I like the strength based caster build for 2.0, well done.
"
ADHDaniel wrote:
Very cool build. How do you find survivability vs leapers/devourers/similar fast gap closing mobs in 75+ maps rolled dangerously?

I like the strength based caster build for 2.0, well done.


I haven't run into any issues with those mobs yet. I have only been doing mostly 74s/75s.

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