[2.0.0] The Bloodlusting Marauder - Disfavour/BoR Cyclone (Video Added)

obvious scrubcore build is obvious
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Slayertip1 wrote:

2, Eh, i like taking the marauder starters... i see no issue with it

There's just better alternatives over raw 10-14% damage nodes.

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4, That is true, but i figured getting armour nodes wont hurt since some of my pieces are armour based... and it does increase survivability a bit, which, i dont really mind.

Once something non-trivial hits you, your armor is worthless.
As long as you don't get ~15k armor, you can consider it zero armor.

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6, The DPS ignores bloodlust, and bloodlust is a huge thing with this tree, if you read the guide :)

I read that.
It's just not worth it.

You're using a "leap slam + bleed" trick to unreliably and occasionally get another damage multiplier. That's just a waste of time when you haven't already taken all available multipliers.

Added Fire Damage, Hatred, Weapon Elemental Damage, Faster Attacks... Why bother with Bloodlust?

Your marauder has, compared to others with similar gear:
*a horrible life pool for 2h play
*super low dps (even when multiplied with bloodlust)
*no defensive layers (low armor, no charges, no AA, just 15% block and fortify)

If you want to go glass cannon, then work on the damage part.
If you want to be tanky, then work on that.
But currently, you are neglecting both.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519

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