[2.5 Video Guide] Beginners "End-Game-Viable" Tanky Cyclone Build

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CrAzYPeOpLe3360 wrote:
Really like this build! Worked really well for me as a first time POE player.

Would like to add a few late game things that aren't in the guide.

Doryani's Invitation Heavy Belt with the +% physical damage mod is a very nice and cheap belt that gives a good amount of resists and armour.



A Le Heup of All Iron Ring also seems like a really good ring (haven't gotten one for myself yet). It has a very nice combination of damage and resists, and also provides some int/dex. The ring is a bit more on the expensive side for early game though.

Level 20 Blasphemy Support requires 111 Intelligence and level 20 Vaal Haste/Blood rage requires 155 Dexterity. Nice information to have so you know how much of each you need on gear.

I use Le Heup, it is effective and helps caps your resists if you're struggling with those. If you use it though you don't need the belt unless you're lacking resists on other gear. The belt I use right now with Le Heup is Meginord's Girdle. Not just for the str boost but also extra life and flat physical damage to convert to %. % helps but flat damage helps more.





If I can get a decent ring to replace Le Heup, I might test a good rare with Doryani's and see how they compare.
It's not showing what you used your ascendancy points on.
I know to go unstoppable but other than that, where should I be placing my ascendancy points?
Could you please update the pictures ?
Is this 3.0 viable ? Im coming back after 2 years brake and i have no ideea where to start. Dont wanna waste the free respec.
Hi, loving the build so far, but I cant seem to get Rallying cry to cast by itself ( Or make the UI say "You cannot cast this spell directly" in the skill bar -bottom right ).... I've to cast it via keyshort cut... My Rallying Cry gem level is 12, Cast When Damage Taken is level 1, Golem is level 2, and Immortal call is level 9. Please help!
Hello,

I'm a new player to this game and don't have much experience yet. So please take that into consideration before reading or following my conclusions.

This is my first build in this game and I played it a little bit so far.
I hit the wall recently and had really hard time on T10-12 maps. Even T8 sometimes makes my sweat (depending on rolled mods). I died HARD so many times that I've been stuck on lvl86 for about a week.
5.5k life, pretty decent dmg, capped res. Doesn't matter.

I was trying different changes and come up today with something really good (I suppose).

First of all I replaced the Hazmana's Axe with Kitava's. The dmg boost is REALLY HUGE. I have pretty decent mana leech so it works really well.
I switched Life gain on hit to Life leech support with 20% quality. Gives more HP to me. But I can be wrong here. Also: more DMG with Kitava = more life leech. Works much better for me.

I added Increased Duration for Rallying Cry (20%) and even without mobs around when casting, the 16% flat increased DMG is huge. And of course lasts longer :)

I don't run Vaal Haste gems. I really don't like them. It's just not my playstyle. You need to stop for a short second to activate it and that can end up with instant death. Yes I know, I should predict more and be more focused, but sometimes you are in really bad situation and need more DPS quickly and that's the thing.
Also running them on mobs was not worth it and I left them for a boss fights. But some of them are gonna take longer anyway so I figure that a few secs of more attack speed is just not worth it.

So instead of Vaal Haste I'm running Herald Of Ash with Increased Area of Effect Support. Hits like a truck! Now on T10-12 maps mobs are dying with just 1 hit most of the time. Didn't run T13+ so far so can't say much more right now.
Herald of ash also gives a little bit of strategy to the game. Instead of brainless spinning now I gather smaller mobs around bigger ones/bosses and then the ignite magic comes.
Also build feels much more rewarding and entertaining than before.
Unfortunately running Herald of Ash doesn't allow me to run Hatred. Warlord's Mark is essential so I got rid of Hatred instead. Still I feel like I'm dealing more DMG even without Hatred.

The movement speed is a key with this build as you propably know. I went for Unyielding, Unflinching and Unrelenting in ascendancy class so far for more defense. Now I need to do the uber lab for Unstoppable. So far I'm running 2x Rotgut Quicksilver flasks. Wokrs really great. Use, kill some pack, use another Rotgut, kill more pack, flask refills, repeat. If the layout of a map is pretty straight forward or packed with a lot of mobs then you can run like a mad man without stopping.
I notice that when going faster the character spins quicker and deals more DMG. But I'm not sure if it's true or it's just a placebo.

So, for conclusion: I was going to make a new build but right now I'm gonna stick with this one coz it feels just AMAZING! Love it!

As I wrote at the begining I'm still a noob in this game and I could be totally wrong about everything.

EDIT: I just died 5 times on Ivory temple :D Too much stun. Even flasks would run out of charges to deal with it. Maybe I can get some decent boots with stun recovery to counter that. For now I'm gonna avoid this map mod.
Last edited by Choooy#3250 on Jun 25, 2017, 7:15:55 PM
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Choooy wrote:
Hello,

I'm a new player to this game and don't have much experience yet. So please take that into consideration before reading or following my conclusions.

This is my first build in this game and I played it a little bit so far.
I hit the wall recently and had really hard time on T10-12 maps. Even T8 sometimes makes my sweat (depending on rolled mods). I died HARD so many times that I've been stuck on lvl86 for about a week.
5.5k life, pretty decent dmg, capped res. Doesn't matter.

I was trying different changes and come up today with something really good (I suppose).

First of all I replaced the Hazmana's Axe with Kitava's. The dmg boost is REALLY HUGE. I have pretty decent mana leech so it works really well.
I switched Life gain on hit to Life leech support with 20% quality. Gives more HP to me. But I can be wrong here. Also: more DMG with Kitava = more life leech. Works much better for me.

I added Increased Duration for Rallying Cry (20%) and even without mobs around when casting, the 16% flat increased DMG is huge. And of course lasts longer :)

I don't run Vaal Haste gems. I really don't like them. It's just not my playstyle. You need to stop for a short second to activate it and that can end up with instant death. Yes I know, I should predict more and be more focused, but sometimes you are in really bad situation and need more DPS quickly and that's the thing.
Also running them on mobs was not worth it and I left them for a boss fights. But some of them are gonna take longer anyway so I figure that a few secs of more attack speed is just not worth it.

So instead of Vaal Haste I'm running Herald Of Ash with Increased Area of Effect Support. Hits like a truck! Now on T10-12 maps mobs are dying with just 1 hit most of the time. Didn't run T13+ so far so can't say much more right now.
Herald of ash also gives a little bit of strategy to the game. Instead of brainless spinning now I gather smaller mobs around bigger ones/bosses and then the ignite magic comes.
Also build feels much more rewarding and entertaining than before.
Unfortunately running Herald of Ash doesn't allow me to run Hatred. Warlord's Mark is essential so I got rid of Hatred instead. Still I feel like I'm dealing more DMG even without Hatred.

The movement speed is a key with this build as you propably know. I went for Unyielding, Unflinching and Unrelenting in ascendancy class so far for more defense. Now I need to do the uber lab for Unstoppable. So far I'm running 2x Rotgut Quicksilver flasks. Wokrs really great. Use, kill some pack, use another Rotgut, kill more pack, flask refills, repeat. If the layout of a map is pretty straight forward or packed with a lot of mobs then you can run like a mad man without stopping.
I notice that when going faster the character spins quicker and deals more DMG. But I'm not sure if it's true or it's just a placebo.

So, for conclusion: I was going to make a new build but right now I'm gonna stick with this one coz it feels just AMAZING! Love it!

As I wrote at the begining I'm still a noob in this game and I could be totally wrong about everything.

EDIT: I just died 5 times on Ivory temple :D Too much stun. Even flasks would run out of charges to deal with it. Maybe I can get some decent boots with stun recovery to counter that. For now I'm gonna avoid this map mod.


There's so much wrong with this, I had to log in, which I usually don't do.

First, by level 86 you should know some things about this build, that is really bad. First, you shouldn't be running Warlord's as your main Life leech. When you hit Hexproof mobs in high tier maps you're gonna get buttfucked.
Get your lifeleech from the passives, that way your leech is guaranteed. 2% is enough for life and 0.4% for mana, depending on your dps.
Also, drop the lifeleech support and run an increased AOE and swap it with Concentrated Effect on bosses.
For a curse, run Vulnerability. Even better if you have poison, but it's still better than Warlord's if you don't.
Also, if you had the money to buy Kitava's, why not save and buy Atziri's? It's waaaaay better. I saw a dude in chat that rolled +2 range on a corrupted Atziri's. CRAZY good for a cyclone build.
About the Rotgut flasks, you know this build runs Resolute Technique right? You're basically wasting the best part of that flask. You're way better off getting a perpetual quicksilver + movespeed.
love to see this updated for 3.0
/,,/,
gaar
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love to see this updated for 3.0
/,,/,

^ what he wrote :3
Yes, I love this build so much! Would love to see it updated for 3.0. WILL IT BLEND?

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