[Desecrate] summons the corpses of your last 3 spectres

Desecrate can summon 3 random corpses of the mobs in a zone, or corpses of the last 3 spectres you raised. This option can be done as a Support Gem, Jewel, Notable on the Passive Skill Tree, or a Master's Crafting Mod.

"
1. As a Support Gem: The fact that it supports a specific skill (Desecrate) in tandem with another (Raise Spectre) is a bit unusual, but consider Detonate Mines exists as a white Skill Gem. With this option, you could have two Desecrates, one supported and the other not, or you could pop out the support gem when you want a normal Desecrate. The downside is that Summoner builds tend to be socket-starved.

2. As a Jewel: Like a support gem, you can pop it out as needed. With how specific its effect is, a Jewel might make more sense than a support gem. Jewel slots a pretty valuable, though, being both limited and expensive, often costing several skill points to get to one.

3. As a Notable: Can be made cheaper than a Jewel slot, attaching it onto the Spectre cluster for instance. You cannot freely remove it, though, like a Jewel or Support Gem.

4. As a Crafting Mod: Similar to Haku's "Animate Guardian drops items on death" chest armor mod. This can be difficult to get for certain builds, though, as it precludes the use of Uniques which cannot be modified. If you take off the item, you would get the normal Desecrate back.

This idea gives Summoners a way to revive their Spectre type without leaving the map or zone they are in. The corpses would match the zone level, capped by Desecrate's level, broadening the range of viable Spectres. You wouldn't need to rely on Map RNG for the right high-level Spectre you want.

Detonate Dead builds would also benefit, as they could focus Desecrate on a high-HP mob for reliable damage.

Like Animate Guardian, the corpse type data should be stored on your character. This would allow you to log in, Desecrate anywhere you want, and get your Spectres up immediately. Storing this small amount of data, which is only a monster type, should be very simple.

Because you could make all the corpses the same type, you wouldn't even need to remove the Spell Echo gem from your Spectre, which is otherwise a huge pain to manage.


-----------------------------

If you like this idea, also check out my [Shacked Souls] thread, which is a passive skill tree Keystone that would let us revive our dead Spectres with flask charges. This would keep Summoners in the action while still paying a price.

Last edited by Hercanic on Jul 26, 2015, 11:01:35 AM
Last bumped on Jan 27, 2017, 10:32:33 PM
This thread has been automatically archived. Replies are disabled.
Thought the animate guardian was stored in the gem not the char.
You can change the gem and he'll have the same items. If the gem is too low of a level, the items that he doesn't meet the requirements for are suppressed. The Animate Guardian data is stored on your character, not the gem.
The Desecrate spawn rate of Stygian Revenants corpses in The Harvest is rather low. I find I am often needing 12-18 casts to get 3 Revenants up. At a 5 second cooldown, that's well over a minute of setup before I can start actually playing.

Just now, as I was making a casual run through The Harvest as a warm-up, I got randomly disconnected. All spectres lost, and another couple of minutes wasted to get my character ready to play again.
"
Hercanic wrote:
The Desecrate spawn rate of Stygian Revenants corpses in The Harvest is rather low. I find I am often needing 12-18 casts to get 3 Revenants up. At a 5 second cooldown, that's well over a minute of setup before I can start actually playing.

Just now, as I was making a casual run through The Harvest as a warm-up, I got randomly disconnected. All spectres lost, and another couple of minutes wasted to get my character ready to play again.


you think that's bad?try getting 74 revenants and getting d/ced lol, that just makes you cry
"
Hercanic wrote:

Like Animate Guardian, the corpse type data should be stored on your character. This would allow you to log in, Desecrate anywhere you want, and get your Spectres up immediately. Storing this small amount of data, which is only a monster type, should be very simple.


Do you mean that if I'd be on 78 map and I'd use desecrate there (no matter what kind of corpses it will spawn) then I'd raise 78 level Revenants? If yes, then +1. That would solve the problem of last nerf to them (at least partially).
May God have mercy upon my enemies; they will need it.
"
"
Hercanic wrote:

Like Animate Guardian, the corpse type data should be stored on your character. This would allow you to log in, Desecrate anywhere you want, and get your Spectres up immediately. Storing this small amount of data, which is only a monster type, should be very simple.


Do you mean that if I'd be on 78 map and I'd use desecrate there (no matter what kind of corpses it will spawn) then I'd raise 78 level Revenants? If yes, then +1. That would solve the problem of last nerf to them (at least partially).

Yes, exactly. Log in and start playing wherever you want. Got a high level map? No need to worry about what monsters it has. Once inside it, just throw down Desecrate, which will spawn corpses of your last spectre types, and they'll match the zone level (or Desecrate level). Raise them and your zombies and go. Spell Echo would actually help you raise them faster, since Desecrate can be made to have all the same corpse type. No more tedious corpse-targeting by holding 'A'.



"
andreicde wrote:
you think that's bad?try getting 74 revenants and getting d/ced lol, that just makes you cry

Yes, no matter how well your build defends your spectres, no matter how skillful your Convocations are to keep them alive, all that work is instantly invalidated through no fault of your own. At that point, I quit the game in a numbed state of disgust and do something else for the day.
Last edited by Hercanic on Jul 31, 2015, 2:46:55 AM
"
Hercanic wrote:
"
"
Hercanic wrote:

Like Animate Guardian, the corpse type data should be stored on your character. This would allow you to log in, Desecrate anywhere you want, and get your Spectres up immediately. Storing this small amount of data, which is only a monster type, should be very simple.


Do you mean that if I'd be on 78 map and I'd use desecrate there (no matter what kind of corpses it will spawn) then I'd raise 78 level Revenants? If yes, then +1. That would solve the problem of last nerf to them (at least partially).

Yes, exactly. Log in and start playing wherever you want. Got a high level map? No need to worry about what monsters it has. Once inside it, just throw down Desecrate, which will spawn corpses of your last spectre types, and they'll match the zone level (or Desecrate level). Raise them and your zombies and go. Spell Echo would actually help you raise them faster, since Desecrate can be made to have all the same corpse type. No more tedious corpse-targeting by holding 'A'.


I have a feeling that GGG will not go that way. They are all about nerfs now :( and I cannot imagine they'll agree on you running 82 level Revs so easily. But I'd even agree on some kind of cap. Let's say no higher monsters than 79.
May God have mercy upon my enemies; they will need it.
"
I have a feeling that GGG will not go that way. They are all about nerfs now :( and I cannot imagine they'll agree on you running 82 level Revs so easily. But I'd even agree on some kind of cap. Let's say no higher monsters than 79.

Minions are down-leveled to the zone level, so even if you get level 82 Revenants, when you go to a level 70 zone they'll be level 70 Revenants, and after that if you move on to a level 74 map they'll be level 74, and if you go to a level 83 map after all that they'll be level 82 in that zone. Basically, whatever level you raise them at is their max level, but not necessarily their current level which is capped by zone level.

Though, down-leveling gets a bit ridiculous when you need to complete some Act 4 Normal and Cruel level quests, and your minions are down-leveled to 20-50. What other skill or build has their power taken away like that based on zone level? Yet we don't even get up-leveling as compensation. WTH, GGG, WTH.

Do they mean to reduce your monster choices at end game? Kinda sucks out some of the fun potential of the skill.

I can only assume at some point in the past up-leveling would have been imbalanced if someone gives you a portal to a high level zone and after getting minions there you could go back and steam-roll lower zones. But down-leveling removes that. Maybe there was a problem with snapshotting? But that's gone now. So I have no idea why we can't have both or neither.

If neither, you could just tie minion level to a cap increased by gem level, like Desecrate.

My guess is this isn't so much about balance as it is a lower priority for GGG that they just haven't looked at it for a long time; but they really should since it'd improve so much of a Summoner's gameplay QoL.

If I'm wrong, I'd love to hear GGG's reasoning behind down-leveling and lack of up-leveling! Do you just not want to tune low-level mobs who might become too powerful when high level? Yet we can still get these monsters in maps?
Last edited by Hercanic on Jul 31, 2015, 4:12:59 AM
I see this old thread of mine on the first page and yet the last reply was my own nearly a year ago. Huh? Did I have "View My Threads" selected? Nope, there are plenty of threads I have never read, let alone responded to. Then I spied this at the bottom of my first post:

"
Last edited by Hercanic on July 27, 2015 12:01 AM
Last bumped on April 12, 2016, 10:19 pm


Okay, someone bumped it, that's pretty cool. It doesn't say who though? But wait, I don't see a button or feature to do a 'bump' like this to begin with, so how does that work?


EDIT: Looking more into this, I see a B button on my old posts, but not on other people's old posts or old posts I've replied in. So it looks like the topic creator can bump, but I see no way for anyone else to bump. However, I don't recall ever bumping this thread.

Looking at the time stamp, it was 7 minutes after I was editing a thread of mine, so I was at least online at the time. Could I have been browsing it on my phone and somehow thumb-scrolled onto the B button? I'll have to check my history to see if I was there at that time, hmm...


EDIT2: Eh, wait a minute. I don't have a B button on any of my old posts made the same time as this one (the ones in the "Other Suggestions of Mine" spoiler). Evidently, you can't bump beyond a certain age, so how was I or anyone else able to bump this? All I can think is the bump was serendipitously made just before a cut-off point that has now passed.

However, this thread is younger than this one by 4 days and I cannot bump it, and it's been less than a day since this thread was mysteriously bumped. (Last post in this thread: July 31, 2015 5:02 PM vs. last post in the other thread: August 4, 2015 10:51 PM) In other words, based on this evidence, there should be no way for me to have been able to bump this thread.

Conclusion: Only a dev or forum moderator would have such a power. Does this mean GGG is possibly considering something like this?
Last edited by Hercanic on Apr 12, 2016, 6:47:28 PM

Report Forum Post

Report Account:

Report Type

Additional Info