[2.2] (Updated) Dkodr's HS/GS Stun Guide
" I position myself so that I'll knock into a wall so they cant move, use a quick silver while knocking so I can stay up on them. Once they are on the wall or object it is easy. Order of the Raven | Guild Leader | IGN:HoneySiphon | GMT -5
http://www.pathofexile.com/forum/view-thread/813491/page/1 |
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" or you can use Empire's Grasp too | |
" In the video I am running IAOE in my GS setup yes, I also have the Amplify notable passive skill for max range. The damage goes down with this but I still stun mobs and it feels safer. Divined tha gloves Kitty's Guide On Post Formatting - view-thread/1913874
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Hi there Dkodr. Would u still run IAOE gem in your GS setup if u only had a 5link ?
My mace has 512pdps 6s 5link. Wondering if i should use IAOE or not. |
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" I don't think I would do that. But if by doing that you still stun monsters and killing them doesn't take forever I don't see any reason not to use it. Whatever feels/works best. Kitty's Guide On Post Formatting - view-thread/1913874
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I changed multistrike with iaoe, and I found it better because you do not get stuck in multistrike animation, and my clear speed stay the same, plus less mana cost and more iaoe
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Hi Dkodr, i have mana problems, what u think i do rong?
Thats is my gear:
Spoiler
and that is my tree:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwEAAecEswUtB3UJlgthFCAUTRiRGlUelCFVIWAnICmlLIUs-zSONug5Djs7PAU8LT38QKBBP0d-UEdR5lcNWGNaGl4TXz9hIWVNZ5toZWjya9l07XTxdqx3U3rve4x82X7gggeDX4PMhMSE2YTvhVKGO4dqiiKMz5BslIeXeZgKnleexZ7Nn8uiAKcwqSeplK2Nrj6vbLaktz68n702vqfAZsCmxq7PftIh2L3ZYdrB3D3elt-y5FHqGOsJ7w7vfPAf8kHzm_ZI9zL8S_4K?accountName=black768&characterName=RachaCranio
Mana regen: 7,9 with Ralling Cry: 20,2 Im using Ralling cry for mana regen, but dont have make many effect for me, i think the first problem is my mana cost of GS (60 mana), u think i take Unrelenting is a solution? |
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" I think the main issue is the mana cost of your GS being 60. You need to pick up Unrelenting. My mana cost on a 6L GS is 40. I have 4% reduced mana cost on a jewel so 42 mana with out that. Also your pathing is a bit inefficient, path out of maura though the life node, and drop the phys dmg nodes leading over to Born to Fight. Also you take the upper path over to dualist and not taking any of the life leech passives. But if u are keeping to ur current tree drop the frenzy node for now and repath the start and get unrelenting. Order of the Raven | Guild Leader | IGN:HoneySiphon | GMT -5
http://www.pathofexile.com/forum/view-thread/813491/page/1 |
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" Thx for the answer, i made some changes in my skill tree and now is a little more easy to sustain, but i have some problems yet, but i know how to fix :D Thx for help! Now i have another question: What weapon is better?
Spoiler
The Marohi give me 1k dps more than Sol Batter, but is more slow and make my GS stay with 51 mana cost, and the Sol Batter make stay with 37mana cost and have 11% stun threshold. My question is: worth lose 1k dps for 11%stun threshold, atk speed and less mana cost? And if i calculate the dps of both weapons, Marohi is 415 dps and Sol Batter 475dps, why i lose 1k dps to use Sol Batter? Sry if was a noob question, but I am very doubtful. |
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Just use the one that feels best when killing mobs and bosses, 1k difference is nothing.
Kitty's Guide On Post Formatting - view-thread/1913874
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