The 2.0.0g Update Has Been Deployed!
After installing the patch, the game client couldn't be started. How to fix this issue
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Great, just fucking ripped by that stupid one-shot from Malachai second form, killed one his organ, than was beating him (i was near, becouse im marauder) and than just YOU ARE DEAD.... WTF is that? What kind of stupidity? Mayby nice for standard, make it hard, OK, but not for hardcore mode of game...
Playing marauder @ Hardcore leagues
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im not the one who usually defends GGG lately but if u are doing Malachai with eyes cloesed dont blame them.. Malachais oneshot is delayed even as a Melee u got time to move out especially when u play with leap slam or some kind of movement skill
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So we are still relegated to a sub 75 map pool right?
Fake Temp League Elitists LUL
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As always... 95% good news and a huge middle finger by GGG in our faces :D
I am so happy that I did NOT try the new spectres, the nerf was expected... that's what always happens ^^ But I do <3 the act4 balance changes and "Piety's beam attack and Malachai's teleport slam are no longer invisible if you return to the area while they're in progress." < this is awesome!! Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
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the main problems are
1. life leech 2. map drop 3. mana reserved with good mechanics, players won't care about those minor mistakes. don't pretended to be a listener. do what u must do. fix what u must fix. |
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" Dude, have you even read the patch notes? One of the bugs that was fixed is about INVISIBLE Malachai attacks. So you just die without any notification or warning, one moment you alive, and away from the boss, and the next moment you are dead (due to invisible attacks). |
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" It'd also make Merciless outright more interesting if enemies actually changed their behavior and skills rather than just hitting harder. This is a good example of that, no reason it had to be changed in Merciless. "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" This, most monsters are so stupid in this game and that s why ranged so better than melee. If they took few meetings with balance team thinking about monsters and how they could use cleaver skills and all but nope, better just create dildo looking things one shoting 8k life melee users in 70+ maps instead. Forum pvp
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" THAT'S THE REAL PROBLEM |
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