2.0.0g Patch Notes

So by my math, Revenants have had their dps reduced by 58%. 3/5 shots is 60% of their previous attack rate. 30% less damage means they are doing 70% of the damage, .6 x .7 is .42, IE they are doing 42% of the damage they were before. I just got my summoner to the point where I could try the Revenants, and they were definitely powerful, however this seems a rather extreme reaction. I find the comment about it not being related to them as spectres to be laughable.
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Spokodude wrote:
holy cow did you stealth nerf the revanents life too? they are dying like flies


Can confirm Infernal tempest of ice in harvest atm - the flame golem 3 shot my spectres....
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holocaustus wrote:
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Chris wrote:

This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.[/li]

But that's exactly the effect it has if you cut their damage output in half, no?

Oh well, at least I had fun for a couple days. Have you at least finally fixed the map crashes?


GGG fix the maps? Please no ofc they dident they just had to screw summononers over once again! I dont see how they where op as mobs? i never once had trouble killing them in any of the diffs.

Man's Hurbris is such a fickle thing.
Need Lemur and Hedgehog pets! =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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TomRaidcrash wrote:
PA lives another day


Lol. Expecting a nerf, are we?
Jul 27, 2011 - Sept 30, 2018.
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The Corrupted Lightning Beam of another boss now applies fewer stacks of Corrupted Blood and does less damage in Normal and Cruel difficulty. The damage and duration of their Corrupted Ball Lightning has been reduced in Normal and Cruel difficulty. They're also more likely to focus on a single target rather than casting their skills on a randomly chosen enemy.


A4 Piety's death ray? Yeah, I complained that the bleed stacks were overkill punishment for tanking that shit.
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When currency shards combine to form a full stack, the full stack now appears at the location of one of those shards, rather than at the top-left of the inventory


I'm sad, it was actually pretty good that way :( it was auto stacking in already existing pile of currencies :(
So am I to understand correctly that currency dropped under the influence of the transmogrification tempest are going to be converted to their respective vendor selling prices? Even exalts, divines and mirrors?
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Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.


Thank god. That's much more reasonable. Good changes all around here~
Nerfing Revenant damage without fixing them so they can actually shoot up stairs, thanks for that.

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