Upcoming Updates to The Awakening!
" YES! This makes master rotas so annoying. Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? |
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" Man I hope you're right, but I have my doubts. Plenty of things that really need some listening to, such as leech and map drop rates at the top of the list. And eternals too, for reviving perm leagues. Dark_Chicken - lvl 100 Marauder Divine_Chicken - lvl 100 Duelist Last edited by Dark_Chicken#5481 on Jul 21, 2015, 12:01:19 AM
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thanks, keep up the good work!
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Really good news looking forward on this you guys are doing great!
Since the very first time I've walked on the Kaom's path, the little cute totem guys remind me of the forest spirits from Princess Mononoke (They even do the same weird side shake head) |
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Maybe... just maybe we will get to see some Divination Cards drop and end-level maps being a thing?
Oh well, one can dream. |
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Awesome! The map issues were getting pretty annoying.
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Good post GGG, but still im dealing today with couple of instance crashes on map and 1 was a rollback dc and i lost a map on that
what up cuzz
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No adjustments to Malachai in Cruel?
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" "Ghostflame totem", would this finally be the one for all the totems and not just for spell totem? |
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" THIS!!! Seriously the droprates are abyssmal for how often they appear and the tiered unique drop system among the warbands makes me wanna quit already. It is the same as playing standard. Also, the map system for warbands is very lackluster, there should be a chart or something we can refer to. A new menu for players who managed to access maps or entered map the 1st time, there should be a new "warband status" menu. Also, bosses should be included in all warband groups encounter in maps, in lower levels they can stay the same like the current ones. If you can start mapping, it means you are already at certain mastery and your build base is complete and it shouldnt turn out to be a pushover. Warbands should be : 1) Fight OP coordinates groups that HUNT you -> Means they actively search for you when you enter the area they are in and they use all kinds of shit to try and kill you (they can have skills that the players dont have as skill gems, they are NOT PLAYERS. so hell, why not?!) 2) Kill the pack to get OP loots -> warbands unique -> not kill 100 boss still NO loot. 3) Rinse and repeat step 1 and 2. -> MOAR SHINNY LOOT!! This is what it is supposed to mean to play in league. right now, what I see is a bunch of Exiles-like non-Exiles hp tank running around that takes 3 minutes to kill but drop nothing valuable or even feel like they drop stuff. Not to insult the designers, but IMO, this "Warbands League" is a total design failure. A TOTAL HYPE!! YEAH WARBANDS HYPE!!! -> -JUST HYPE- I really hope this patch addresses these problems in addition to other bugs and problems. Not even a month's time and I am starting to lose the point of playing this league........ P/S: Oh ya! As for the MTX, can I request MTX for skills like Explosive Arrows and Groundslam? Explosive Arrows can be turned into Rockets while GroundSlam can mimic the Gore Glacial Cascade MTX. Just an idea. Maybe your designers can come up with something even crazier! I will be your customer if you really churn out those 2 alternative skill effects MTX. ;D Last edited by tenjou00#1948 on Jul 21, 2015, 12:40:38 AM
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