Niffler´s Perma Stun Groundslammer [2.0.0]
So I 6Linked my Marohi trying to get a 5link, would you use added fire or concentrated effect? Or just sell the 6Link and build one of the flavor of the month builds haha.
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Guys, probably some of you already made a comparison of Marohi Erqi with 250% phys dmg to any other 2H 500-550+ PDPS weapon. So the question is there any point of using such perfect marohi instead of really good 500-550 PDPS mace/stave?
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Niffler, I found a Marohi Erqi yesterday and planned a build. Then I saw your skill tree.
My goal was to make a build with mana regen, so I could save the BM support gem. I also took the reduced mana reservation nodes, so that I could run Hatred, Arctic Armour and Herald of Ash. Do you think this would work? My build also gets +3 Endurance Charges and +0.2% life regen per Endurance Charge. It also has +1% life regen, but less increased life. Overall, it is tankier, I guess. Here is my tree: Stats (Level 1 for normalization):
Spoiler
+372 to Strength
+74 to Dexterity +94 to Intelligence +97 to maximum Mana +302 to maximum Life Evasion Rating: 56 +6 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 4% Attack Speed Increase per Frenzy Charge 4% Cast Speed Increase per Frenzy Charge 4% More Damage per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 62% increased Melee Physical Damage 188% increased Armour 182% increased maximum Life 6.3% of Life Regenerated per Second 3% increased Movement Speed 4% increased Melee Attack Speed 171% increased Physical Damage with Two Handed Melee Weapons 9% increased Attack Speed with Two Handed Melee Weapons 16% increased Attack Speed 10% increased maximum Energy Shield 40% increased Physical Damage with Staves 194% increased Physical Damage with Maces 55% increased Mana Regeneration Rate 3% increased Attack Speed with Staves 13% increased Attack Speed with Maces +6% to all Elemental Resistances +1% to maximum Fire Resistance +8% to Fire Resistance 72% increased Endurance Charge Duration 14% increased Spell Damage 14% increased Melee Damage 5% increased Attack and Cast Speed 20% increased Life Recovery from Flasks 0.2% of maximum Life Regenerated per second per Endurance Charge 20% increased Radius of Area Skills Cannot Evade enemy Attacks Cannot be Stunned 95% increased Stun Duration on Enemies 8% increased Area Damage Your hits can't be Evaded Never deal Critical Strikes 15% reduced Enemy Stun Threshold 50% increased Stun Recovery 18% reduced Enemy Stun Threshold with Maces Enemies Cannot Leech Life From You 13% increased effect of Auras you Cast 0.4% of Physical Attack Damage Leeched as Life Hits that Stun Enemies have Culling Strike +16% to Chaos Resistance 12% increased Radius of Auras 14% reduced Mana Reserved 20% increased Stun Duration with Two Handed Melee Weapons on Enemies 20% increased Damage against Enemies on Low Life Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating 20% increased Accuracy Rating with Two Handed Melee Weapons +2 to Melee Weapon and Unarmed range 24% increased maximum Mana 24% increased Evasion Rating and Armour 20% increased Accuracy Rating Ignore all Movement Penalties from Armour 19% increased maximum Energy Shield from Intelligence 75% increased Melee Physical Damage from Strength +148 Accuracy Rating 15% increased Evasion Rating from Dexterity 0% increased Frenzy Charge Duration +0 Jewel Socket Last edited by CadEx on Aug 25, 2015, 5:09:23 PM
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Last edited by Bonart_ on Aug 31, 2015, 5:23:34 AM
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" I would test a setup with Enlighten Conqueror's Efficiency Spare all Mana, Manaregen & Auranodes and go for manaleech/mana gained on hit on ur gear/jewels I personally use bm, because its cheaper and you can run all kind of bad mapmods fucken with ur regen... But you can basically run the same build with the mentioned modifications, on mana. Endu Charges are ur personal choice. U basically sacrifice 10% life per charge though and as i´m personally to lazy to keep em all up 24/7 its not worth. But remember im playing Warbands youtube.com/Niffler
IGN.: Niffler |
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I'm new to the ground slam mechanics and I'm currently @ 81 with 18k dps/115% enemy stun threshold reduction and 211% stun duration and .26sec tooltip attack time on groundslam.I stun pretty much all mobs but cannot perma stun all bosses( but i do stun them often),Can anyone say if that's good or not O_O?I dunno what it should be like @_@
Using Morohi Erqi btw my profile link- SynEatr https://www.pathofexile.com/account/view-profile/slothx/characters Last edited by slothx on Sep 2, 2015, 9:41:28 PM
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" It's because of two things. For one, you're still using Ground Slam to attack bosses. It doesn't deal enough damage to guarantee stuns all the time. Heavy Strike is way better for stunlocking bosses. Also you're using Devoto's, which gives you attack speed at the price of 10% reduced phys damage. You're looking for large singular hits to stun, and Devoto's directly counteracts that. If you're playing softcore, you'll get a ridiculous amount of damage for stunning from wearing Abyssus. If you're playing in hardcore, you can wear a good rare helmet and then hunt for more damage on your jewelry. Ming's Heart is also a really strong option, and that's what I'm planning to use | |
" Yeah I realized I had to start using Heavy strike for bosses and its working fine ^_^ thanks! | |
Hey Niffler,
What are the best gems to get quality on this build? Thanks :) zzz
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currently 57 on tempest whit 4chaos invested on buying gear (+some spend on flask rolls and stuff) and going strong, very nice build sir indeed.
just buy a marohi on 1 chaos and 6 socketed on 10 jewelers xDD |