Hellcat5's Not so Ugly Loot Filters for Patch 2.6 - Revised 03/03/2017 - LEGACY LEAGUE

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Hellcat5 wrote:
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TheAwesomeMank wrote:
So, is it possible, the all red lootfilter?


Grab the Red edition here:
https://github.com/hellcat5/hellcat5_filter_standard_red/releases/tag/2.4.2

Let me know if you need anything changed.


i found out that with the filter amulets that are normal show up red, but i pretty much only want rares to show up at all, same with all other items, i dont want whites/blues to show up at all as for currency i want not to be able to see armourer scraps/wisdom scrolls/transmutations/augmentations/baubles/blue things/white things
Hello guys.
* And there seem not to be any sounds included, which would mean that i would pretty much leave everything behind even if i would have GG drops i would not be able to know that something dropped.
Hello guys.
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TheAwesomeMank wrote:
* And there seem not to be any sounds included, which would mean that i would pretty much leave everything behind even if i would have GG drops i would not be able to know that something dropped.


I need you to be more specific with what items you're not hearing sounds. I've got plenty of sounds throughout the code.

example:

Spoiler
#************************
# currency
#************************
# tier 1 currency (mirror) - fishing rod and mirror black text
Show
BaseType "Mirror of Kalandra"
SetFontSize 45
SetTextColor 0 0 0
SetBorderColor 255 50 50
SetBackgroundColor 255 50 50
PlayAlertSound 1 200

# tier 2 currency - default currency text set as background black text
Show
BaseType "Exalted Orb" "Eternal Orb" "Divine Orb" "Albino Rhoa Feather" "Stacked Deck"
SetFontSize 45
SetTextColor 0 0 0
SetBorderColor 255 50 50
SetBackgroundColor 255 50 50
PlayAlertSound 2 200

# tier 3 currency - drop or recipe only - default currency text set as background black text
Show
BaseType "Gemcutter's Prism" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Regal Orb" "Cartographer's Chisel"
SetFontSize 45
SetTextColor 0 0 0
SetTextColor 0 0 0
SetBorderColor 255 50 50
SetBackgroundColor 255 50 50
PlayAlertSound 6 200

# tier 4 currency - default currency text set as background black text
Show
BaseType "Orb of Fusing" "Chromatic Orb" "Orb of Regret" "Orb of Scouring" "Orb of Chance" "Orb of Alchemy"
SetFontSize 45
SetTextColor 0 0 0
SetTextColor 0 0 0
SetBorderColor 255 50 50
SetBackgroundColor 255 50 50
PlayAlertSound 3 200

# wisdom and portal scrolls - parchment background black text
Hide
BaseType Scroll Transmutation Augmentation

# Tier 5 and league specific currency - enlarged font size
Show
Class Currency
SetFontSize 45
SetTextColor 255 50 50


You can see all the valuable currency has sound. Throughout the code the high value items have sound, as do chaos level items etc. Let me know what you want sound for that you don't hear now, and I'll make adjustments for you.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
i know essences didn't have any sound associated with them.
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kompaniet wrote:
i know essences didn't have any sound associated with them.

I didn't put sound with essence because you have to activate those monsters and many people I know watch for the drop, so I just enlarged them. If that's not what you guys want for special currencies, let me know and I'll make the changes for next league.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
Last edited by Hellcat5#1740 on Nov 11, 2016, 3:56:56 AM
Some more feedback.

# Divination cards like the gambler, the summoner, emperor's luck and others are displayed smaller than other items and have no dropsound (carrion crow should remain like it is)

# Silver coins could get a better and more distinguishing look. Also the dropsounds for chromatic orbs and chance orbs are louder and more distinguishing than silver coins. I think that is wrong.
I like the dropsound and looks of chroms/chances but silver coins are worth more and should atleast have the same treatment.

# Items like fire arrow quivers are marked as a good drop. I think only the more popular quivers should have this. The crit chance quiver and flat phys dmg quiver. The others are not very useful in my opinion.

Last edited by kompaniet#2874 on Nov 12, 2016, 9:08:13 AM
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kompaniet wrote:
Some more feedback.

# Divination cards like the gambler, the summoner, emperor's luck and others are displayed smaller than other items and have no dropsound (carrion crow should remain like it is)

# Silver coins could get a better and more distinguishing look. Also the dropsounds for chromatic orbs and chance orbs are louder and more distinguishing than silver coins. I think that is wrong.
I like the dropsound and looks of chroms/chances but silver coins are worth more and should atleast have the same treatment.

# Items like fire arrow quivers are marked as a good drop. I think only the more popular quivers should have this. The crit chance quiver and flat phys dmg quiver. The others are not very useful in my opinion.



Thanks! I'll have changes up in the next few days! In process of moving.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
Last edited by Hellcat5#1740 on Nov 13, 2016, 12:11:18 PM
I forgot to say i am using the gearhunter filter if that makes a difference.
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kompaniet wrote:
I forgot to say i am using the gearhunter filter if that makes a difference.
Thank you that helps.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
I think you mixed up the descriptions for these blocks. Line 427 to 445 in gearhunter.

# life / mana potions - endgame - grey background black text
Show
Class Life Mana Hybrid
DropLevel >= 60
ItemLevel < 68
SetFontSize 45
SetTextColor 0 0 0
SetBorderColor 180 180 180
SetBackgroundColor 180 180 180

# life / mana potions quality - beginning - grey background black text
Show
Class Life Mana Hybrid
Quality > 9
DropLevel <= 59
SetFontSize 40
SetTextColor 255 255 0
SetBorderColor 120 120 120
SetBackgroundColor 120 120 120

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Hellcat5 wrote:
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kompaniet wrote:
i know essences didn't have any sound associated with them.

I didn't put sound with essence because you have to activate those monsters and many people I know watch for the drop, so I just enlarged them. If that's not what you guys want for special currencies, let me know and I'll make the changes for next league.


But there are sounds for essences. Atleast in gearhunter version. PlayAlertSound 3 and PlayAlertSound 6. Maybe there is some issue here.
Last edited by kompaniet#2874 on Nov 19, 2016, 1:58:10 AM

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