Emberwake, Event 3: 1 Hour Inferno

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You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall alive top player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Beacon (Unique Golden Flame) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels and staying alive:
  • Level 24: 10 Reward Points.
  • Level 21-23: 7 Reward Points.
  • Level 18-20: 6 Reward Points.
  • Level 15-17: 5 Reward Points.
  • Level 12-14: 4 Reward Points.
  • Level 9-11: 3 Reward Points.
  • Level 6-8: 1 Reward Point.

Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Mercy Mission (The Tidal Island): 2 Reward Points.
  • Normal difficulty The Dweller of the Deep (The Flooded Depths): 2 Reward Points.
  • Normal difficulty The Caged Brute (The Upper Prison): 2 Reward Points.
  • Normal difficulty The Marooned Mariner (The Ship Graveyard): 2 Reward Points.

Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty The Fetid Pool: 2 Reward Points.
  • Normal difficulty The Den: 2 Reward Points.
  • Normal difficulty The Dread Thicket: 2 Reward Points.
  • Normal difficulty The Catacombs: 2 Reward Points.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Ungil's Harmony Unique Item (50 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Inferno: All areas are under the effects of the Infernal tempest, which casts random fire skills that damage both Players and Monsters.

nice to see some tempest mods as race mods for a change from vanilla timed races
"
Sundrino wrote:
Inferno: All areas are under the effects of the Infernal tempest, which casts random fire skills that damage both Players and Monsters.

nice to see some tempest mods as race mods for a change from vanilla timed races


OOH, this might actually be agood use of tempest mods. Even if they end up not making it into the main game, they can always be used to spice up races
Oblivious
This will be pretty interesting. I might be doing it...sadly i missed the Desc Champs race :(

Edit: Take that back...thats like 3 am or so here...I have to work tomorrow.
Last edited by SlashaLO#2949 on Jul 23, 2015, 10:24:04 PM
Time to die in passives menu to random firestorm!
Annoying league mods in a race, meh
rank #600
ranger #25

cool race death spam at start was extremely funny,





https://www.youtube.com/watch?v=IyUG-D8jIOQ
http://gfycat.com/WhoppingShrillAmericancrayfish
- not mine
firestorms in town are cool
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Jul 24, 2015, 5:28:55 AM
Holy smokes! Those things appear in TOWN? =@[.]@=

Most challenging race mod I've seen in a while! Only got to play about half an hour, but it was enjoyable. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
I realize this might have just been on my end, but was anyone else having significant latency spikes when more than three or four of the tempests would generate or activate?

Also, having two ruby rings on while fighting Merv was just a weird feeling.
So i had quite a big problem since the tempest killed weaver she didn't drop anything not even the spike so i had to run it all again could ggg please fix this it was rly annoying and cost me like 3min.

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