2.0.0e Patch Notes
The drop table values should be nerfed instead of the drop rate of the card itself, meaning make more valuable uniques rarer to acquire and less valuable uniques more likely.
|
|
They should take a look at the Endgame Only 1 Level 74 Map and i dont look at the Rolls i Alch them and go.......
registered since September 8, 2012 played 892 Hours pays 0$ (need to change that)
Guild: Sportfreunde Wraeclast (best Guild in PoE) /global 4745 - deutscher Chat |
|
" Amen man, you said everything thats on my mind about this topic. I really dont understand the low droprates of divination cards. Their really useless right now. They should cater more to casual players. I found one exalt in the 1 year of constant playing and thats it, who the hell has time to find eternals???? |
|
Coming back to check the new 2.0 patch. Let see whats up.
Closed Beta Member
http://www.twitch.tv/Rugir |
|
I don't know if there is a certain zone to farm these cards in but...
Leveling to 66 in Tempest, and if that's all I get for that amount of playtime. Then they definitely didn't need a nerf. Now if it was being farmed in certain zones like I said, then nerf drop rates in that ZONE. But buff the drop rates for every zone Normal-Merc/Maps so the cards actually have use. I've barely gotten any cards, and put in about 50+ hours since I came back to the game like a week ago(Basically been playing 8+ hours everyday since the launch of 2.0). When I came back on the launch of 2.0 I was excited to see all the new stuff, seeing new stuff get nerfed, specially these rare cards that I barely got, is kinda upsetting. Tempest League -------------- KillzArc - 5x Templar Arc KillzClone - 6x Marauder Cyclone Last edited by Killa162#3899 on Jul 17, 2015, 3:33:12 PM
|
|
I'm sorry for everyone who gave 1100$ thinking they would add something noticeable and rewarding to the game. GGG doesn't like people dropping and farming good stuff in their game. I don't know why, maybe it's some kind of 2003 policy, where everything was meant to "never drop" and lvl 99 was "the hardest thing ever", but it's sad, really.
Today we have the option of Diablo III where everything gets tossed at you making it boring and Path of Exile where you get no rewards, no satisfaction, no enjoyment in trying to farm or grind for something. Grinding Gear Games is promoting Trading Gear Games, but with a third-party trade system keeping this game alive. Meanwhile this game has the biggest potential ever, awesome skill-system and tree but what does it help you if you suffer and suffer eternally and when you find a good build that is powerful you get that nerfed, too. Why? I really want a GGG statement about this. I wish Ziggy and other people close to them would actually force an explanation. Last edited by Scorptice#2263 on Jul 17, 2015, 3:43:54 PM
|
|
" who wants to read shit like "keep up the good work" on a nerf patch! since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14#6725 on Jul 17, 2015, 3:52:56 PM
|
|
" I wish but no it wasn't. Took me 5 jewelers and 2 fusings to get that 6S5L. |
|
" +1 in that way we feel the progress and more motivated to keep farming |
|
Let's be realistic.
The div cards are a bust. A HUGE bust. This was one of the selling points of the 2.0 release. They don't exist really. I'm serious. I'm just now level 61 and about to start mapping. I've found 5. FIVE. These things should drop as often as Chromatic Orbs for them to be anything close to a feature of a release. Right now, they are rarer that Chaos Orbs for me! That's just not acceptable. I don't know where GGG got lost in the weeds, but they are lost. These cards are just one example. They really should be buffing the droprate, not nerfing. |
|