What I think happened has to do with the shotgun change. IIRC, Frostwall is treated as a group of mobs by the game. What I imagine is happening is that since the wall is made of some number of monsters, the shotgun changes are causing some of the projectiles to pass through the wall without detonating. The few detonations on the wall you do see are from that projectile being chosen as the one that hits the mob and the rest pass through, just like if you were using point blank gmp fireball. One of the fireballs would hit the mob, and the other 4 would pass through.
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Posted byMainiack11#4728on Jul 23, 2015, 4:07:40 PM
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Kinetic Blast was changed to not create explosions on a frost wall it pierced through as an emergency fix to an abusable instance crash.
A different fix is being worked on (you'll be unable to get cast-on-crit triggers from critting your own frost walls), once that's confirmed, we can undo the change to kinetic blast safely.
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Posted byMark_GGGon Jul 23, 2015, 7:54:04 PMGrinding Gear Games
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Thank you for the confirmation! Good to know its being looked at
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Posted byclan_iraq#5416on Jul 23, 2015, 10:49:44 PM
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Mark_GGG wrote:
Kinetic Blast was changed to not create explosions on a frost wall it pierced through as an emergency fix to an abusable instance crash.
A different fix is being worked on (you'll be unable to get cast-on-crit triggers from critting your own frost walls), once that's confirmed, we can undo the change to kinetic blast safely.
Thank you for your response.
If you have time, we could use a brief bit of clarification about this, since we're conflicted on what it means:
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you'll be unable to get cast-on-crit triggers from critting your own frost walls
Scenario
I cast a frost wall.
I shoot kinetic blast at it, rolling a crit.
Kinetic blast pierces the wall creating explosions around where it pierced.
These explosions hit/crit nearby enemies.
Does cast on crit trigger here?
Last edited by pabrt#4594 on Jul 23, 2015, 11:37:48 PM
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Posted bypabrt#4594on Jul 23, 2015, 11:36:31 PM
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Mark_GGG wrote:
Kinetic Blast was changed to not create explosions on a frost wall it pierced through as an emergency fix to an abusable instance crash.
A different fix is being worked on (you'll be unable to get cast-on-crit triggers from critting your own frost walls), once that's confirmed, we can undo the change to kinetic blast safely.
Could you please explain the permeability of frost walls?
projectiles seem to randomly go through frost walls even without pierce. Is this intended?
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Posted byAziraphale#5651on Jul 24, 2015, 7:12:30 AMAlpha Member
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SjakaWaka wrote:
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EAKZOI wrote:
If it's not on the Patch Notes it is considered a Bug then, at least imo.
So if it's a Bug, they'll fix it. If they don't, they're being negligible.
But i wouldn't be surprised if it really was just another bullsh*** nerf from GGG.
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because this shit was op as fuck
-it allowed retarded amount of damage w/o realy needing much investment
-It turned somthing good for AoE in to somthing also godlike for single target giving best of both worlds
-it protected you from everything you to the point you could go EB+CI and still faceroll maps because nothing can hit you EVER
while i like the mechanic of it.
it was way to strong.
used it myself in 1.3 and my god, even burn prolif looked lackluster when compared to this.
Yeah right, because being SmartOP is forbidden while being RichOP is not. Brilliant !
It may be OP, but if it's OP because the player was smarter using the game mechanics, so the player must be rewarded. Not punished.
It's the same thing using Reave with dual wield without dual wielding it in fact, like use a Brightbeak on the off hand as a Shield-Weapon.
There's a difference to One Shot a boss with a single no-brainer skill for no reason, and to deal High Damage because you're using your mind instead of your fingers.
The only thing OP in this game is CoC and Low-Life/Mjolner/ExtremelyStupidDPS builds.
But accordingly to GGG, these are working as intended (even when they're nerfed, they're still OP).
So using your mind, it's not working as inteded.
props to the guy who noticed the mechanic.
but honestly most people aren't being rewarded by by smart but by copy pasting what some other dude did.
btw you say CoC is op wel ye i agree and its also what made KB with the frostwalls so op
also there should be a limit to how much your being rewarded with clever mechanics.
not sure how it is now.
but the old KB+coc frostwall was way to strong.
the fact that with 2 support you could not only:
-multiply your damage beyond any other supports could ever do
-turn multi target also good voor a single target
-protect you from everything on the screen
i mean the first point alone should have raised eyebrows
the fact that the best offensive support happens to be also the best for defensive and single target ?
should never happen in my opinion.
Frost wall DOES NOT, protect you from everything on screen.
Dream with me ! Last edited by Hilldrake#6698 on Jul 24, 2015, 10:03:20 AM
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Posted byHilldrake#6698on Jul 24, 2015, 10:01:51 AM
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pabrt wrote:
I'd like to know how/why Frost Wall's interaction with Kinetic Blast and Pierce was changed, whether it was an intentional nerf to any build, and whether it can be reverted or fixed.
Previously, the KB projectiles would cause explosions for each projectile that pierces each frost wall.
With the new patch it behaves differently: https://youtu.be/Wxy_cdkUCFg
As you can see in the video, piercing now creates significantly less KB explosions. When I take off most of my pierce chance, shooting the wall creates many more explosions. This demonstrates the severe impact this change has on builds that utilize Pierce + Kinetic Blast + Frost Wall.
Please respond with information on what the actual change was that causes this, whether you did it purposely to nerf a build, and whether you would consider reverting or fixing it. Many people are waiting for this information, so I would greatly appreciate an answer.
Thank you for reading & for your time.
In my opinion, it was a bug that KB explosions were occurring when piercing. You can have KB-explosions-on-pierce back when Fireballs get to explode when they pierce, which has never, ever a thing, and would be OP if it was.
Game mechanics 101... when a projectile pierces it doesn't explode.
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Posted byGaltrovan#5344on Jul 24, 2015, 10:43:09 AM
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Mark_GGG wrote:
Kinetic Blast was changed to not create explosions on a frost wall it pierced through as an emergency fix to an abusable instance crash.
A different fix is being worked on (you'll be unable to get cast-on-crit triggers from critting your own frost walls), once that's confirmed, we can undo the change to kinetic blast safely.
Wait... what?... If KB gets to explode on pierce then when does Fireball get to explode on pierce? Fireball is terrible as a skill because it doesn't pierce. If you get pierce to make Fireball useable it's still terrible as a skill because it doesn't explode when it pierces.
While allowing Fireball to explode when it pierces could be OP, it would not be any more OP than allowing KB to explode when it pierces. And if you are going to allow KB to explode on pierce in some new way that you don't deem to be OP then please implement the same mechanic for Fireball. Fireball as it is, is terrible.
Last edited by Galtrovan#5344 on Jul 24, 2015, 1:19:14 PM
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Posted byGaltrovan#5344on Jul 24, 2015, 10:49:38 AM
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Aziraphale wrote:
Could you please explain the permeability of frost walls?
projectiles seem to randomly go through frost walls even without pierce. Is this intended?
I can explain for you.
This is a more or less intended consequence of the change to shotgunning. Since a single target can only be hit by a single projectile out of multiple projectiles generated from the same cast/attack, a frost wall segment can only be struck by one projectile from attacks/spells with more than one projectile, the other projectiles in it go through. EX, a porcupine beast blows up in front of your frost wall. It ejects 8 quill projectiles. One gets blocked by frost wall, the other seven can go through
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Posted byclan_iraq#5416on Jul 24, 2015, 12:23:03 PM
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clan_iraq wrote:
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Aziraphale wrote:
Could you please explain the permeability of frost walls?
projectiles seem to randomly go through frost walls even without pierce. Is this intended?
I can explain for you.
This is a more or less intended consequence of the change to shotgunning. Since a single target can only be hit by a single projectile out of multiple projectiles generated from the same cast/attack, a frost wall segment can only be struck by one projectile from attacks/spells with more than one projectile, the other projectiles in it go through. EX, a porcupine beast blows up in front of your frost wall. It ejects 8 quill projectiles. One gets blocked by frost wall, the other seven can go through
That would make sense, except I'm noticing this with my archer character, and attack skills never shotgunned in the first place.
Tested with almost every bow skill, with/without lmp/gmp.
With an 8 arrow split arrow, sometimes 2 or 3 projectiles will be blocked by a single cast of frost wall.
It seems to me that the sections of the wall simply are not touching, and there is room in between for projectiles to fly through.
Edit: Even just firing single basic shot arrows, they go through the wall.
Last edited by Aziraphale#5651 on Jul 24, 2015, 1:09:22 PM
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Posted byAziraphale#5651on Jul 24, 2015, 1:05:21 PMAlpha Member
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