Snap! Crackle! Pop! Crit Wild Strike (Updated Passives + More)
Uploaded some screen shots of stats. Hope that helps :D
Still working on trying to get some videos, might be a bit longer before I can get the first video up. Sorry about the delay. Last edited by FilthyFew#3276 on Jul 14, 2015, 10:35:39 PM
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I might try this build. Is it viable for tempest? In your opinion
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What jewels are you running?
Also what about Bandits? |
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Hello, everyone. Sorry for the long delay from my last post. Work has been very busy, but now it is the weekend finally, and I will get a lot more time to spend on this build.
Short updates, with more to come very soon. -Updated/Changed passive tree a bit, to make myself more tankier (without losing too much damage). Although the other passive tree had a lot of strong points it lacked in boss fights I found. -Changed my armour from Daresso's Defiance to Lightning Coil. This change helped make me a lot more tankier (got rid of all my Duck, Dive, Dip, Dodge, and Duck passives, and went for pure armour). -Changed around some gear placement, and also gem placement in items (will provide links and stats for all the new changes). Altogether I find this build a lot more tankier, and still able to dish out a good amount of damage (still not 100% immune, but a big difference by far). Passive Tree Level 85 Marauder Gear/Gem setup
Spoiler
My plan is to switch out MeleePhysical Damage for Fortify (will lose a little damage but worth it I believe for the tankieness, although you can do without it).
" I believe this build to be viable in other leagues, I would just suggest maybe losing some damage nodes, for more life/armor/regen nodes maybe or whichever you feel makes you tankier. If someone would like to test this build in other leagues I would love to hear your experiences with it, as I'm sure a lot of others would as well. " As for Jewels I am currently using none at the moment, because I lack any real good ones that are better then some passives. I encourage others to try some out if you like and see if you can improve on the build with some jewels any of you might have that I don't currently. My current Banit rewards are -Norm:Passive (might change to Life instead) -Cruel:Passive (might change to phys damage instead) -Merc:Power Charge I will let you guys know if I change my bandit rewards. Last edited by FilthyFew#3276 on Jul 18, 2015, 5:03:34 AM
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Update - Linked a couple short videos with stats being shown during gameplay.
Second video is still uploading. It will take 18 more mins to upload. Last edited by FilthyFew#3276 on Jul 18, 2015, 9:58:59 AM
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Thanks :)
Btw both videos are set to private, can't watch them. |
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" Thanks, I believe I have made them public now. If not let me know again. |
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I consider myself a casual player. Has anyone tested or crafted a Wild Strike build that includes Elemental Equilibrium? I realize there would be a degree of randomness and I do not understand the full mechanics, but that node seems tailor made for boosting the elemental damage for 2/3rds of the strikes. Might be like lazing a stick of dynamite.
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Im pretty sure that Wild Strike uses both weapons.
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