Ice Bite
" So I just played around with this support gem for a while, and this doesn't seem to be true. If you one-shot a mob with a skill that freezes (thus, shattering it on your first hit) and have this support linked, you get your roll for frenzy charges. If you clear a small pack of plain enemies with one spell cast, you have a chance of gaining your maximum frenzy charges, which is pretty neat. I'm trying to figure out if I can use this on my current caster build (which is focused very heavily on freezing & chilling mobs) but I'm having a tough time reconciling the way that this support needs to be applied to the killing blow, while not actually providing a damage boost itself. Last edited by Softspoken#5099 on Jul 2, 2016, 4:20:08 PM
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It does provide a Damage boost, by virtue of granting Frenzy Charges :p That's 4% More Damage a piece. If you have five Frenzy Charges, Ice Bite offers 20% Cast Speed and 20% More Damage, which is pretty nice for a Support. Plus, it also carries over to other Skills (faster Warping or Whirling, for example).
It doesn't grant a Damage boost if you can get your Frenzy Charges otherwise, though, and with three Charges it's not that great I'd say.. |
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With Fall of Oriath and the changed Ice Bite support I experience micro game freezes that disappear when i replace the support gem. I used it linked with Storm Burst. Anyone else experiencing the same behavior?
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I have it linked to glacial cascade and remote mine, but I haven't been able to gain any frenzy charges, was I just unlucky in the two maps I completed or is this not giving the charges with remote mines ?
The gem reads : "supported skills have x% chance to gain", not "you have x% chance to gain" which I thought meant the player was getting the frenzy charge, not the mine. |
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The 3.0 buffs to Ice Bite was a great addition.
However the gem needs around 6 frenzy charges before it starts edging out a plain "Added Cold Damage" gem, for the same mana multiplier, without gaining more damage with 20 quality. Maybe lowering the mana multiplier to 115% or 120% would be more in line. |
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" Mine gets the kill -> Mine gets the on-Kill bonuses. Working as intended. |
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The gem needs something like "10~20% to gain a frenzy charge upon hitting a unique monster affected by chill". As it stands right now the gem is entirely worthless against many bosses and has to be swapped out for those fights.
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