act 4 Mala final boss...nerf the damage wow

Many people including myself have been 1 shot by him, I had 3k hp with a granite and topaz no curses no extra damage and he 1 shot me with slam in cruel!!! I couldnt move because he did it straight out of piety unlocking him off start and it lagged.

I understand the point of the game being hard and normally dont have an issue with bosses ever, but considering the size of the room and the fact that I am not the only one(top players included) Think it should be nerfed. I mean 3k hp granite in cruel....what is required for merc? 7k+ hp? make it nearly kill u, make it do a %hp damage like 80% or something but instantly 1 shot is just unfair, no challenging just too much!
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vortex315 wrote:
... instantly 1 shot is just unfair, no challenging just too much!

I really hope they will able to see this too!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
I hope you was able to tank vaal smash i nmerciless in 1.3
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
If it was merc and it one shots that is acceptable and would make sense. But this was cruel, with 85% dmg reduced and full resist with 3k hp in cruel nothing should be one shot. That is just insane. I understand you should just not get hit but that is not challenging that is punishment for when you simply cant.

A very simple and easy fix I think would be a percent damage. 80% of total life. So if I have 3k hp it does say 2500 damage to me no matter what so if im below that mark i die. It allows me to make a mistake and still not die but also punishes me for bad play and will still make me want to not be hit either.

Like I said in first sentence, if merc I completely understand this one shotting people but in cruel with my stats, no reason it should be!
Malachi is good. Or rather will be when there'll be less crap flying around impeding our ability to see him telegraphing his next oneshot. And no, cruel oneshots are a thing in this game. I remember when Dominus was added to the game after OB. He oneshot chars in all difficulties, y'know. But now he gets his ass brought to him on a plate by 99% of people who are able to get to him. I think Malachi will be in the same category when he is tuned.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Im okay with the one hit things, or at least to survive that with more tanky chars ... but somehow i missed the visual feedback, it didnt look that dangerous when i got smashed.
Together with these... cast/spells delays sometimes you cant avoid it because the character still executes a cast but this can be avoided with a adjusted gameplay... but i dont think this is the right way, it should react always instanly.

If they would give this attack better visual feedback, it might work out even if its a one shot ability, idk after i saw it once and got killed, i tested a little bit in SC and its not rly hard to avoid, only if you get lagg spikes.


And with a 1900 Life + 58% phy reduction and 25% chaos resistens the fight itself wasnt that hard for normal the right difficulty, its only this one ability. At least with marauder.. Dont know how it is with Energy Shield classes and Low Life Pools.

But more than the one shot... i dont like that you have to do all these 3 sidebosses, first time is okay... but again and again if you reset the zone or want to do this boss again.

Just a Opinion, but i like how the Game Develops over the time.
Last edited by _MCSilver#1072 on Jul 12, 2015, 1:20:28 PM
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silumit wrote:
Malachi is good. Or rather will be when there'll be less crap flying around impeding our ability to see him telegraphing his next oneshot. And no, cruel oneshots are a thing in this game. I remember when Dominus was added to the game after OB. He oneshot chars in all difficulties, y'know. But now he gets his ass brought to him on a plate by 99% of people who are able to get to him. I think Malachi will be in the same category when he is tuned.


His one shot is not the teleport move it is the smash he does, dom can still one shot someone with bad stat value and 100% can in merc. Dom room is 3 times as large and the aoe is much smaller. Dom smash is mixed damage that can be reduced with proper flask useage, these are skill mechanics in this type of game. Being overtuned in an act and dying is not.

If he did 50% of life total in normal, 80% in cruel, and 120% in merc he would be challenge and punishing and be easy for coding and make sense. Everything else about the fight I find fair and tuned correctly and extremely dangerous for that matter. It took someone 67 tp scrolls to beat him in merc so clearly it is hard enough, but 1 shot in cruel with MY stats(key word my stats), Is just too much!

Oh and Dom still kills tons of people. People still buy carries for dom, we are not talking about underleveled undergeared, low hp, low resist, racing characters here. You have to take into account my stats were good enough for act 3 merc and the size of room, size of aoe, lag factor from lockstep over desync, ect ect.
Last edited by vortex315#3642 on Jul 12, 2015, 1:34:56 PM
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_MCSilver wrote:
Im okay with the one hit things, or at least to survive that with more tanky chars ... but somehow i missed the visual feedback, it didnt look that dangerous when i got smashed.
Together with these... cast/spells delays sometimes you cant avoid it because the character still executes a cast but this can be avoided with a adjusted gameplay... but i dont think this is the right way, it should react always instanly.

If they would give this attack better visual feedback, it might work out even if its a one shot ability, idk after i saw it once and got killed, i tested a little bit in SC and its not rly hard to avoid, only if you get lagg spikes.


And with a 1900 Life + 58% phy reduction and 25% chaos resistens the fight itself wasnt that hard for normal the right difficulty, its only this one ability. At least with marauder.. Dont know how it is with Energy Shield classes and Low Life Pools.

But more than the one shot... i dont like that you have to do all these 3 sidebosses, first time is okay... but again and again if you reset the zone or want to do this boss again.

Just a Opinion, but i like how the Game Develops over the time.


100% agree about the side bosses and zone reset is kinda of annoying. But think about your stat line too! 1900 hp and 58% dmg reduced in NORMAL, I bet it still one shots you. You are very overtuned for normal. The rest of the game is a cake wake because of those stats yet he will still one shot.

Everyone can say just avoid the attack but given the room size, attack/casting spells, the aoe of the move itself, lag, ect ect. I think everything about all the fights in cruel are fine, literally just one move I have an issue with in ONE difficulty(maybe normal too).

The cruel mala 1 shot me at 4.2k hp forgot if it was with granite or not, the dmg is insane he does more than a merc dom which I feel is kind of retarded, not trying the merc one till I lvl.
Last edited by SIQI#7936 on Jul 12, 2015, 1:51:01 PM
I'm fine with one-shot mechanics on a final boss, in my opinion the problem is that it is rather hard to dodge all his shit, then get a few hits in during the dps-window (when he uses his tentacles, if u stand behind him, u got a few dps seconds e.g), then dodge all his shit again and repeat... If you are very skilled u might actually be able to do it with crappy stats and gear, but hardly anybody is that skilled (guys like nugiyen, pohx, raizqt, etup or helman are, but well, i'm not, and most players are not, i guess). If Malachai did a littlebit less though (in terms of spawning/abilities) the fight would be totally fine imo, even with his current dmg output.

Same with act iv piety btw: just make her rotation a bit slower, when she uses her beam of death, so that u got a fair chance to avoid it, and i'm fine with getting oneshot otherwise.
dedadadadedoodoodoo is all i want to say to you

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