Malachai just one shot me in act 4 normal, after I battled him for 5-10 minutes. He just teleported right in front of me and casted something like touch of god, just instantly without time to escape LOL.
Also he had less than half health left...
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Posted byLMHTB#2931on Jul 18, 2015, 12:05:43 PM
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Durentis wrote:
I wish GGG would pass all mobs through a normalization process that would have set min/max damage and health ranges by level and no matter what mods are applied to a mob, the mob would be adjusted to fall within the range. This allows for the interesting variety that the mods provide without the spikes in difficulty when particularly brutal mods roll together. It also removes the need for GGG to specifically prevent certain mods from rolling together, further increasing the variety. GGG has said previously more than once that they aim to reduce spike damage.. I think this is the best, however difficult to implement initially, way to achieve that goal.
Best suggestion in the thread. +1
Too bad it's going to be ignored by GGG because of reasons.
Arbitrary placeholder decisions should never be embraced as final.
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Posted byMegaDeth666#7419on Jul 18, 2015, 1:08:48 PM
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MegaDeth666 wrote:
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Durentis wrote:
I wish GGG would pass all mobs through a normalization process that would have set min/max damage and health ranges by level and no matter what mods are applied to a mob, the mob would be adjusted to fall within the range. This allows for the interesting variety that the mods provide without the spikes in difficulty when particularly brutal mods roll together. It also removes the need for GGG to specifically prevent certain mods from rolling together, further increasing the variety. GGG has said previously more than once that they aim to reduce spike damage.. I think this is the best, however difficult to implement initially, way to achieve that goal.
Best suggestion in the thread. +1
Too bad it's going to be ignored by GGG because of reasons.
Agreed! Great suggestion.
And also agreed that it will likely be ignored.
We're all in this leaky boat together, people.
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Posted bydemon9675#2961on Jul 18, 2015, 1:27:30 PM
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MegaDeth666 wrote:
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Durentis wrote:
I wish GGG would pass all mobs through a normalization process that would have set min/max damage and health ranges by level and no matter what mods are applied to a mob, the mob would be adjusted to fall within the range. This allows for the interesting variety that the mods provide without the spikes in difficulty when particularly brutal mods roll together. It also removes the need for GGG to specifically prevent certain mods from rolling together, further increasing the variety. GGG has said previously more than once that they aim to reduce spike damage.. I think this is the best, however difficult to implement initially, way to achieve that goal.
Best suggestion in the thread. +1
Too bad it's going to be ignored by GGG because of reasons.
Glad you like. We can hope.
But don't mistake their right to design the game, prioritize updates, and/or communicate their intentions as they wish with ignoring player suggestions and feedback. I doubt they're able to read absolutely everything but I'm sure they read and/or are tipped off to a great deal of feedback and can't help but consider anything they read. A response from them at that point is pretty much irrelevant (unless they want extra feedback on a particular topic) because we'll either see it in game or not (like how God has been said to always answer Yes, No, or Maybe to prayers? ;) ). We've been quite spoiled by the Dev Manifesto and their other usual interactions so saying they'll just ignore feedback is a bit mean.
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Posted byDurentis#4897on Jul 19, 2015, 5:26:04 AM
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Durentis wrote:
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MegaDeth666 wrote:
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Durentis wrote:
I wish GGG would pass all mobs through a normalization process that would have set min/max damage and health ranges by level and no matter what mods are applied to a mob, the mob would be adjusted to fall within the range. This allows for the interesting variety that the mods provide without the spikes in difficulty when particularly brutal mods roll together. It also removes the need for GGG to specifically prevent certain mods from rolling together, further increasing the variety. GGG has said previously more than once that they aim to reduce spike damage.. I think this is the best, however difficult to implement initially, way to achieve that goal.
Best suggestion in the thread. +1
Too bad it's going to be ignored by GGG because of reasons.
Glad you like. We can hope.
But don't mistake their right to design the game, prioritize updates, and/or communicate their intentions as they wish with ignoring player suggestions and feedback. I doubt they're able to read absolutely everything but I'm sure they read and/or are tipped off to a great deal of feedback and can't help but consider anything they read. A response from them at that point is pretty much irrelevant (unless they want extra feedback on a particular topic) because we'll either see it in game or not (like how God has been said to always answer Yes, No, or Maybe to prayers? ;) ). We've been quite spoiled by the Dev Manifesto and their other usual interactions so saying they'll just ignore feedback is a bit mean.
What I mean is , they probably would not "want" to implement such a feature because outrageous damage spikes add to the RNG heavy feel of the game and normalizing everything, including buffing the damage of low threat targets, would somehow imply that GGG would suddenly want to cater to casuals.
Or something.
There's probably a very good, albeit outrageous, reason why not normalizing damage and toning down one shot potential of rare enemies is good somehow.
Remember, GGG is not out to make a better game, they want to make the game they want, regardless of what others tell them. The feedback they get shows them how much they can get away with (see act 4 nerfs).
Arbitrary placeholder decisions should never be embraced as final.
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Posted byMegaDeth666#7419on Jul 19, 2015, 6:39:42 AM
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LMHTB wrote:
Malachai just one shot me in act 4 normal, after I battled him for 5-10 minutes. He just teleported right in front of me and casted something like touch of god, just instantly without time to escape LOL.
Also he had less than half health left...
Theres audio warning when he do that. Theres visual warning when he do that and you have enough time to escape. Its very simple. If he goes underground to slam-teleport just dont stop moving. Profit.
Mal/Piety fights are movement speed fights.
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Posted byazoriuss#0197on Jul 19, 2015, 6:47:18 AM
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I hope GGG nerfs malachai once again.
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Posted byLMHTB#2931on Jul 19, 2015, 11:15:06 AM
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double post.
Last edited by LMHTB#2931 on Jul 19, 2015, 11:15:37 AM
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Posted byLMHTB#2931on Jul 19, 2015, 11:15:11 AM
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i really hope ggg will not listen to whiners in here. im going fully self found, hardly caping my resistances and struggling with damage output and yet the only encounter i sometimes have trouble with its maligaro since my current char is dual wielding/evasion acro/frost blades and he really likes to cast that desecrate under you. besides that evan mala is ok on normal and cruel. the only thing that hurts are slugs he throws.
mark my words: after one month people will be farming harvest merci without any further nerfs
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Posted byKreaper_669#7298on Jul 19, 2015, 2:31:16 PM
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Kreaper_669 wrote:
i really hope ggg will not listen to whiners in here. im going fully self found, hardly caping my resistances and struggling with damage output and yet the only encounter i sometimes have trouble with its maligaro since my current char is dual wielding/evasion acro/frost blades and he really likes to cast that desecrate under you. besides that evan mala is ok on normal and cruel. the only thing that hurts are slugs he throws.
mark my words: after one month people will be farming harvest merci without any further nerfs
I want to be you. You sound cool
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Posted byfiveball#6864on Jul 19, 2015, 10:12:39 PM
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