Map crashes [Gamebreaking]

On last sunday I had the other bug, as written above, now I have the same shit like most others players in this thread too: opening a portal, getting back to hideout, emptying the inventory, trying to go back, connection lost. I opened the portal on clear ground, no dead bodies or other stuff around it.
Last map was a tier10-necropolis, chiseled to 20%, mods I remember were fractured and temporal chains, i added 3 sacrifice pieces to add more quantity (fyi, if that helps)
This is seriously the most hurtful bug I've met yet, and a direct reason I will not continue to support this game until this is commented on or fixed.

Losing high level maps as a solo player is extremely, extremely discouraging.

I cannot stress how dissapointed I am in this, and for how long it has been going on with no kind of fix or comment at all.


Just lost a Necropolis Zana Daily to this issue. Went out to vendor stuff, and couldn't get back in. Disconnected on all remaining 5 portals.

Map was fractured as well, for the record.
Last edited by iynaix#7460 on Oct 20, 2015, 7:38:21 AM
So far I have been lucky, not anymore. Arsenal with desecrated ground and temporal chains at least. Solo self-found. Love it.
bump
Complete Trial Div Card set, YEY.

Colosseum fracture, FFS.

Only 4 property, not high pack size, no ground effects, not high quant, just fracture being the only worry.

Ported to vendor twice, NP.

Thought I'd found a safe place to port out and adjust for boss fight.

Nope, fuck you, get to log screen.


Whenever people say how good a company GGG are, I just have to think how no other company would leave shit like this in game for so long.

PLEASE JUST REMOVE FRACTURE!!!


Aaaaaaand I'm done. Nothing but chilled ground.
Casually casual.

Last edited by TheAnuhart#4741 on Oct 21, 2015, 9:01:25 AM
And after the today's patch another crash just now..

GGG showing us the middle finger?
"
ilieff1 wrote:
And after the today's patch another crash just now..

GGG showing us the middle finger?


Really?

I just posted my findings from today in the patch notes thread.

"
TheAnuhart wrote:
OK, credit where it is due (although it was an issue for far, too long).

I haven't done much ground effect maps today as I'm aware there's more work coming, but I did want to test fracture, beyond, high pack size boxes, etc.

Most notably I ran a Fracture Arsenal (which is one of the notorious maps for portal crashes).

I cleared the map first, logged out and re-entered at the start to minimise crashing until I got all loot.

I then TPd on top of the double boss loot and was allowed back in.

I then TPd on top of the carnage left by a rare fracture mod knitted horror (for those unaware, the double fracture combined with the mobs each horror drops on death, which also double fracture results in over 300 corpses from a single rare horror) along with 2 magic knitted horrors. To my amazement, I got back in.

I then, with my last TP, left on top of the mess left from a box rolled with magic monsters, I got back in.

I was pleasantly surprised.

After that, I thought I'd push it and actually ran this map I earlier bitched about...
"
TheAnuhart wrote:


Just stop this shit, FFS.

The chances of getting back in to that shitty map are close to 0


No crashes.



Although it needs to be noted that server load can play a big part. I recall mapping all day the day that the 1 month started, no issues then 8 mins before they started I lost a map and lost the next 3 after. I gave up at that.
Casually casual.

Last edited by TheAnuhart#4741 on Oct 22, 2015, 1:56:15 PM
Yeah, it's still happening. I went ahead and tested it under the most extreme conditions, placed the portal in the middle of two lockboxes, map had Fracture + Beyond. Note the FPS drop from all the corpses:



Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
Last edited by MadEFact#6481 on Oct 23, 2015, 1:34:26 PM
GGG, it has been three weeks since this challenge league started. By now it should be a known fact that every time you do the mod changing process, the game messes up and we get crashed out of game to character switching screen and ended up wasting all our remaining map portals while trying to get back after bag clearing.

It will be nice if you actually acknowledge this problem and do some proactive solutions like making announcements similar to those for maintenance so players can minimize the unnecessary map losses even if you are unable to fix this issue right now.

The Beyond mods are already giving us hell. Please try to not discourage us any further. Thanks.
I am not a bro.

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