[2.0] ✮ MrKasor's Icestorm Trap Goddess ✮ [HC]

Yeh so curse on hit does not work with traps. Time for a new plan.
Hmmmm which build is more viable now? The Trap one or the self cast? I'm at the point I can go either way... still need to farm the staff though
"
shade3413 wrote:
Yeh so curse on hit does not work with traps. Time for a new plan.

Son of a... Fallback CWDT

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TheBanishedOn3 wrote:
Hmmmm which build is more viable now? The Trap one or the self cast? I'm at the point I can go either way... still need to farm the staff though

Honestly the better one at the moment is self-cast until way later when trap one hits bosses.

"
hereternaldarkness wrote:
For some reason my light trap is not applying any of the curses. If I switch the gem to Ball light then it works.
Also Rejuv totem is not working with CWTD

Rejuv? that shouldn't be in this build at all we are CI later. But if totems cant be triggered anymore I'll find something else. Any Ideas?
[3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226
Alright so I am also trying out this build on Warbands, now I get all confused with the "Revamp" you did. On your new Passive nodes, I don't see MoM taken even though you say we should take it.

?

Also, I don't think this build can support a high level AA because of the somewhat low mana reg.
I am currently using this build in Warbands and I have a couple of questions about the curses. I get that you run them on chest to work with CWDT en COH, but in terms of general dps it would still be better to run the curses on the helmet? Also would the build benefit from Windscreams instead of the Doedre's Damning? And last is the Sunblast still worth using, because I do have one?

Hope my questions aren't too much of a pain.
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Toubsh wrote:
Alright so I am also trying out this build on Warbands, now I get all confused with the "Revamp" you did. On your new Passive nodes, I don't see MoM taken even though you say we should take it.

?

Also, I don't think this build can support a high level AA because of the somewhat low mana reg.

You shouldn't take MoM I removed it as it doesn't work with CI. AA reserves mana now so you don't have to worry about mana regen at all.

"
Wrathgor wrote:
I am currently using this build in Warbands and I have a couple of questions about the curses. I get that you run them on chest to work with CWDT en COH, but in terms of general dps it would still be better to run the curses on the helmet? Also would the build benefit from Windscreams instead of the Doedre's Damning? And last is the Sunblast still worth using, because I do have one?

Hope my questions aren't too much of a pain.

Curses only really help vs rares or bosses that don't go down in a second and pose a treat so It makes sense to pop them when you get hit. AS for better off CWDT its not a level 1 level it to whatever you want. I ususaly go 1/4 of my health pool. We would lose boots which offer a possible 200ish es vs a rings max 50ish es so. It's a fine use until you go CI and the recommended belt is like 1c so its chump change to pick up.

[3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226
Last edited by MrKasor#6572 on Jul 23, 2015, 12:33:43 PM
You don't use trap and mine damage gem?


My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
Last edited by Kaz2ndChance#7554 on Jul 27, 2015, 2:09:24 PM
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Kaz2ndChance wrote:
You don't use trap and mine damage gem?



Its very hard to get enough green sockets but you can replace increased duration if youre super lucky
[3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226
"
MrKasor wrote:
"
Kaz2ndChance wrote:
You don't use trap and mine damage gem?



Its very hard to get enough green sockets but you can replace increased duration if youre super lucky


yeah it was. I finally managed to get it after a lot of tries (about 700). Your example of GGGGBR was trap - multi-trap - cold pen - added cold - inc duration - conc effect. I think trap & mine damage is better than added cold.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
"
Kaz2ndChance wrote:
"
MrKasor wrote:
"
Kaz2ndChance wrote:
You don't use trap and mine damage gem?



Its very hard to get enough green sockets but you can replace increased duration if youre super lucky


yeah it was. I finally managed to get it after a lot of tries (about 700). Your example of GGGGBR was trap - multi-trap - cold pen - added cold - inc duration - conc effect. I think trap & mine damage is better than added cold.

You would think so but this is a low damage rapid fire build. Where added cold is equal to like 250 INT. Honestly I've been focusing on the other version as of late so I haven't updated this with all the changes that I've done to the other. Will do it within two days though. Added cold adds about 250 INT worth of damage without mattering about the other stats where as trap damage gems damage is affected by the amount of int you have. So Cold pen is better for leveling and then throw in trap when you have like 600+ INT.
[3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226

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