[2.2 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]
" It is good because it has a ton of armor, high life, high block chance, and reduced projectile damage. If you are going to use a shield, it is an excellent choice. You can also find a rare shield with more life, resists, etc if you like. A lot of people also dual wield to really up their damage, but you do lose a lot of defense by doing that. Depends on the player. |
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" Well you didn't provide your stats like DPS, life, armor.... but I can guess that you need a lot more life and more damage. No life on your gloves, belt, chest. +20 life total between your two rings. +32 life on your amulet. That is going to end up with some seriously lacking life totals. Usually if you are missing life on gear while doing atziri it is because you chose damage gear, but you went rarity instead. If you are going to stack MF and have low life and low damage, the only way to win is to stay out of the fire.. always. it will be a long slow fight because Atziri will heal a lot and you won't be able to do a lot of damage. Apep's is decent, but a good rare wand would probably be better. That's the least of your worries though. Last edited by damelon#0632 on Jul 31, 2015, 9:41:57 PM
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Thanks, do people just don't go for MF when they do Atziri and build full res + life?
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" Well most people posting in this thread don't have MF builds. They followed this build or went crit. For most of us, our rarity boils down to our culling totem, or if we are lucky we got some one a couple of pieces of gear. Based on the uniques tended to be used in this build there isn't a lot of room for MF because we need to make up for the life/resists lost due to those uniques. Last edited by damelon#0632 on Aug 1, 2015, 8:07:51 AM
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Found what i was looking for, great build
Last edited by sdwdrgn#3308 on Aug 1, 2015, 1:22:32 PM
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" I bought a wand with projectile speed. But when I put on myself totem's projectile speed didn't increase. Why? |
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Hey, since i'm going to use The consuming dark dagger (coupled with another good rare dagger) I have no need for my fire penetration gem. Any suggestion about which other gem I should use? I'll probably use a crits multiplier gem but I'm wondering if that's the best choice (I'm going crits totem)
So far I'm using whirling blade + faster attack to position myself while my totems slaughter everything and it works perfectly fine, even monsters that 2 hit me from outside the screen can't do anything since I can just position and throw totem at maximum range which get aggro while I flee. In the worst case I use a flask, dash, put totems, dash away and repeat. Only reason I ever use lightning warp is to shortcut some place. Not lying I die sometime but that's because I don't pay attention or take unnecessary risk to increase my clear speed a little more. If played carefully that build's survivability is ridiculous. |
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" Bump after being away for a while, any advice on the Wand Craft or tree? Think I'll be picking up %fire damage jewels. |
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Re-posting the question here as it seems it fits here better than the Marauder thread...
I have just about finished my 112 point Witch character on this build. You guys have any recommendation of where I should spend any further skill points? Should I try to take the armour+HP points at the starter Marauder area? Or the HP wheel? Or some other area that helps survival? I am very happy with the DPS already, so I would really like to have a recommendation on the most efficient defensive skillpoint allocation from this point onwards. She is rather squishy. |
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One of the passives on the tree says "Spell Cast by Totems have 5% increased Cast Speed." However, when I put a point into it, my DPS didn't change. What's going on?
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