What happens when you let an algorithm write the 2.0.0 patch notes

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Chris wrote:
  • NPC and player names are now less inclined to attack the user.


o_O
Well, I guess it's better to get attacked by your own name than by a certain rabbit...
Man I havent laughes so hard in years!


"You can now transition between areas." Great this QoL improvement I have been waiting for.
These are great to read! I can't stop laughing at some of them.

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Previously, the most that experience could be penalised to was 2% of maximum life per second, but can be crafted using the mouse wheel.


If i understand that correctly, we can now craft experience equal to 2% of our life per second by using the mouse wheel! New level mechanics folks! Get on it!

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Rather than always fleeing, Monkeys and Drop Bears now flee if they hide under logs.


Also this... Drop Bears... The last thing we need are bear paratroopers coming in and wrecking our day! I'm going to have to keep some logs on me it seems.
Last edited by Venexis on Jul 8, 2015, 7:05:44 AM
this is amazing :D
Above content may contain traces of nonsense.

Reality is simply an unrealistic version of online gaming.
nice patch note !! :P
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"
Chris wrote:
  • NPC and player names are now less inclined to attack the user.


o_O
Well, I guess it's better to get attacked by your own name than by a certain rabbit...


Animate NPC confirmed!!
IGN: WildTortillaFart
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Chris wrote:
Atziri's Acuity no longer attaches to The Warehouse District.


I hated it when my acuities would get stuck on the warehouse district. Literally playable now...
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
The Third last line is a little scary.
lol that's pretty funny actually
full of

Second-class poe gamer

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