Challenges for Warbands and Tempest

We are doomed! So many things to do.. :o)
IGN TheGoodWitch(Standard)
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morbo wrote:
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shalq wrote:
The latter alone being crazy hard to pull off, especially for self-found players. Pure grindfest...

SF players never stood any chance in these challenges. Most of the stuff is gated behind party/trade. But you (all of you) need to remember that until Rampage/Beyond players didn't get anything for partial completion, only for full 8/8.


ggg never embraced the self found concept.
Spoiler
translated from english to a real worlsd language, the interview message is: players can go play self found but we won't support it ever.

i'm personally mixed about self found because it's probably really challenging but also abused by some as a salami tactic (step by step) to increase drop rates.
age and treachery will triumph over youth and skill!
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vio wrote:
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morbo wrote:
"
shalq wrote:
The latter alone being crazy hard to pull off, especially for self-found players. Pure grindfest...

SF players never stood any chance in these challenges. Most of the stuff is gated behind party/trade. But you (all of you) need to remember that until Rampage/Beyond players didn't get anything for partial completion, only for full 8/8.


ggg never embraced the self found concept.
Spoiler
translated from english to a real worlsd language, the interview message is: players can go play self found but we won't support it ever.

i'm personally mixed about self found because it's probably really challenging but also abused by some as a salami tactic (step by step) to increase drop rates.


I thought Divination cards were helping out the self bound users? I mean they serve no other purpose to anyone that actually plays PoE properly with party/trades etc. Also such a small amount of people actually self bound so why would they cater to such a small percentage of users who do nothing but cry, whine and complain about even little thing in the game?
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morbo wrote:

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shalq wrote:

GGG, just one wish: PLEASE make those leagues last full 4 months.


+1


+2

There is so much stuff to do and explore !
ign: UpForJava
Last edited by Upforsale#7464 on Jul 8, 2015, 10:05:38 AM
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yiaya001 wrote:
How long will be these two leagues last?
(All right,I'v seen earlier posts,there was no anounce yet.)


I remember some while ago Chris (I think?) said they would go back to 4 months as some people were not finishing some builds, though not absolutely sure this will be the case. we'll see.
Oblivious
One month is not long enough to enjoy properly...
I vote 3-4 month leagues, and 1-week events are good for quickies, but 1 month is just enough time to really get into a build and enjoy it for a lot of us who have Real Lives, wives, and Jobs....
all I know is that I don't know anything at all
No one wants to answer poor Beritrus?
I heard somewhere, probably ZiggyD's channel, that the warbands drop some unique shields or something, and the warband chiefs drop some rings? Can a GGG mod please link those? Would like to know what rewards there are besides the totem pole.

Thanks in advance!
Last edited by Beritrus#6309 on Jul 8, 2015, 1:54:20 PM
Come on at least one or two easier ones ^^
Last edited by Gazon1#7976 on Jul 8, 2015, 4:00:57 PM
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Ferrari420 wrote:
I thought Divination cards were helping out the self bound users? I mean they serve no other purpose to anyone that actually plays PoE properly with party/trades etc.


What? :) Div. cards will immensely buff the trading people and do very little for SF, since their drop rates will have to be adjusted for the efficiency of trading & botting (translation: a set will be much more rare than the item it rewards).

Div. cards will have a slightly bigger impact on SF players who play long term in Std/HC.
When night falls
She cloaks the world
In impenetrable darkness
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morbo wrote:
"
Ferrari420 wrote:
I thought Divination cards were helping out the self bound users? I mean they serve no other purpose to anyone that actually plays PoE properly with party/trades etc.


What? :) Div. cards will immensely buff the trading people and do very little for SF, since their drop rates will have to be adjusted for the efficiency of trading & botting (translation: a set will be much more rare than the item it rewards).

Div. cards will have a slightly bigger impact on SF players who play long term in Std/HC.


The way I see it atm it's an achievement, I'll try to complete the achievement outside of that since I trade it's still more efficient to trade items for currency/items. The Div Cards that award rare items or top tier currencies are going to have extremely low drop rates and be pointless for anyone to farm outside of self found or achievements. You can get that item much faster by trading and farming gear/currency than it would be to farm the Div card set. It's a fun concept, just not really sure where it sits atm outside of doing the achievements, self found or magic find.

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