(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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Samir316 wrote:

Right now, Zerker, because of the damage and leech, is what most people play.

If Zerker, I would never play with the skilltree in this guide.
Good luck in end-endgame without vaalpact, or any other meaningful defense.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Peterlerock wrote:


Not a noob question, this didn't work before.
But in the current version, it does.

(it's super easy to verify when you run an elemental weakness map)


But doesn't the warding wear off when the flask effect ends? Then the curse reactivates right?
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lokomotor wrote:
But doesn't the warding wear off when the flask effect ends? Then the curse reactivates right?

Sure it wears off.

That's why you ideally put it on a flask with long duration and multiple uses.
I have ~11 seconds of TC immunity on this flask, which for me is enough to kill a boss of a t15 map or lower.

If this isn't enough for you, use a Stibnite, Sulphur or Aquamarine, they come with 3 uses from the start, and can be crafted into even more uses or longer duration of their effect (I just couldn't squeeze any of those 3 flasks in my setup).

...or you just don't run Temporal chains maps, like most people.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
According to my tooltip the best setup is Cyclone, Melee Phys Dmg, Faster attacks, maim, blood magic, added fire damage.

Has there been any testing with the new gems? I have ruthless and chance to bleed, but the tool tip shows like 20k reduction when I put them in.
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Peterlerock wrote:
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Samir316 wrote:

Right now, Zerker, because of the damage and leech, is what most people play.

If Zerker, I would never play with the skilltree in this guide.
Good luck in end-endgame without vaalpact, or any other meaningful defense.


Vaal Pact zerker is really good at bosses.

Its really bad at getting to level 100.

Degens, boss on kill effects with nothing to leech off of while u have no flasks, and you really feel that extra 10% dmg taken in my opinion.

Depends what you want to do. I like leveling and doing t10-t15 maps. I did shaper with a juggernaut, not using vaal pact. Probably would have been a lot easier on a Berserker. But overall, I rather just do maps, shaper is boring as fuck and it isnt even impressive anymore - everyone just uses instant leech and high damage to cheese the fight.

My jugg alternates between T10-T12 maps, T15-T16 maps (use a bit less MF gear), and uber lab very easily. Between level 90 and 96 he has died maybe 2 times. I guarantee you a VP berserker would not have reached level 96.


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GruntZilla wrote:
According to my tooltip the best setup is Cyclone, Melee Phys Dmg, Faster attacks, maim, blood magic, added fire damage.

Has there been any testing with the new gems? I have ruthless and chance to bleed, but the tool tip shows like 20k reduction when I put them in.


There is no way thats possible because blood magic is taking up a 6th gem slot which could be another damage multiplier.

Also, you have to realize, fire damage is typically going to be resisted by enemy mobs, while physical is not. Elemental damage has always been extremely tooltippy in this game.
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Samir316 wrote:

My jugg alternates between T10-T12 maps, T15-T16 maps (use a bit less MF gear), and uber lab very easily. Between level 90 and 96 he has died maybe 2 times. I guarantee you a VP berserker would not have reached level 96.


When I pushed from 93 to 94 and from 94 to 95, I didn't die a single time on my 2h Berserker. Just because I didn't want to.

When it comes to leveling past 90, it all comes down to discipline.

You have to be very careful in what content you run, what map mods you will risk, what fights you will take.

The only thing I certainly agree with is Uber Lab. Vaal Pact is horrible in Lab. You can still run it somewhat comfortably just by respeccing VP into the .8% regen in Marauder start, but of course, Jugger is superior in Lab. This class is basically tailored to trivialize lab.

On the other hand, I'd never trade my VP Zerker for Jugger when fighting crazy bosses with crazy elemental damage.
I also don't like that Juggers suffer from more map mods, all of which come with packsize (less armour, less regen, no regen).

PS: The Degens you'll encounter during mapping are a non issue when you stack >9k life and bother to have a bit of chaos resist. Same goes for the 10% increased damage taken (I have now ~8.6k life after 10% increased, that's more than enough to survive everything in non "crazy death trap of hell" maps).
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Oct 5, 2017, 3:15:28 AM
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Peterlerock wrote:


The only thing I certainly agree with is Uber Lab. Vaal Pact is horrible in Lab. You can still run it somewhat comfortably just by respeccing VP into the .8% regen in Marauder start, but of course, Jugger is superior in Lab. This class is basically tailored to trivialize lab.


You're better off spec'ing out of the 100% leech node (not like you need it for lab anyway) and taking War Bringer so you can heal while standing on traps. If you are not going to stack regen, 0.8% is going to do nothing for you. Also, switch your Pantheon to Arakali+Ralakesh, it will be a lot more safe than getting 0.8% regen.

But see, thats the reason I went Jugg. In a league I do maybe 5-6 shapers and 40 guardians (if its a challenge, if not, I dont even run guardians), but I do over 200+ labs, this league I did probably close to 300. So I just went with the version that isnt good at 5% of the content I had to do. If you just want to map and ignore lab, VP zerker is totally fine. And btw, Jugg has 14% movement speed that Berserker does not, because Zerker's Ms is based on not being hit recently. This is quite nice for Cyclone :) :)
Last edited by Samir316#3220 on Oct 5, 2017, 9:54:49 AM
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Samir316 wrote:
You're better off spec'ing out of the 100% leech node (not like you need it for lab anyway) and taking War Bringer so you can heal while standing on traps.

Idk man, investing 10 regrets to unskill leech and then another 10 to take it back, that sounds like a waste to me. ;)

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If you are not going to stack regen, 0.8% is going to do nothing for you. Also, switch your Pantheon to Arakali+Ralakesh, it will be a lot more safe than getting 0.8% regen.

As any other melee tree out there, I have the regen in marauder and duelist, so with that .8%, I'm at around 5.5% life regen, which works fine for me in lab.
Also, it's not like taking that .8 node prevents me from switching the pantheon (???).

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So I just went with the version that isnt good at 5% of the content I had to do.

Same here, I run Lab once or twice a league.
Unless I build a character for Uber Lab... like a Jugger.

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Jugg has 14% movement speed that Berserker does not, because Zerker's Ms is based on not being hit recently. This is quite nice for Cyclone :) :)


I like Jugger, but other than in Uber Lab, 15% movespeed or not, there's no way he can compete with a VP Berserker in terms of how fast you clear and what content you can safely run (most of it without even trying to dodge anything, just go in there, hold down your right mouse button and hit stuff until it is dead).
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Peter, would you recommend following your build tree for all berserkers, even if they don't take Vaal pact? I like to run ulab every now and then whenever the layout isn't too cancer and the map mod no-regen has always felt horrible for me so I don't know if i'd like vaal pact as much. But would you still recommend your general layout over the one in this guide for zerkers in particular?
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Ming_the_Panda wrote:
Peter, would you recommend following your build tree for all berserkers, even if they don't take Vaal pact?

No. What's the point to travel all the way into shadow zone when you don't take vaal pact?

You can (maybe) justify the travel to ranger for the sword nodes when you're playing a 2h sword build, and then you also take the life and jewel socket there. And a bit more life along the way. And you naturally gain the dex required for gems and your sword.

But to invest another dozen points for a tree layout that doesn't lead anywhere (because you skip the target point, vaal pact)? Why would that be good?

(Also, for non VP, I would probably not pick Berserker. I'd pick Slayer > Jugger > Champion. Berserker is squishier than all of them.)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Oct 5, 2017, 1:27:19 PM

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